The new tracking tool designed for Virtual Production and in-camera VFX features technology easily integrated into any production workflow; with multiple mount points for tracking stability and optical data, the device is optimized for real-time VFX.
Tagged With: mixed reality
The leading xR technology company's purchase of the Atlanta-based creative studio will help build the next generation of extended reality and metaverse experiences.
Updates to the cross-platform virtual camera solution include more seamless integration and support of Unreal Engine 5; new features streamline the creative workflow and accelerate the virtual production pipeline.
The studio, which kicked off the new year with a refreshed look and midwestern presence, adds Chicago-based creatives Daniel Pernikoff as associated creative director, Travis Saul as creative technical superviso,r and Scott Rachwalski as art director/CG supervisor.
Role NEP Group’s newly formed business unit will focus on expanding company’s global virtual production solutions while supporting its network of permanent stages for film and tv.
The Grand Prize goes to ‘Les Chaussures de Louis,’ with Special Achievement Awards going to Simone Giampaolo’s ‘Only a Child,’ and India Barnardo’s ‘Cat and Moth;’ the conference’s 2021 online edition is now available on demand.
Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.
Mixed reality adult animated series, based on the famed actor and author’s sci-fi thriller franchise, will use new technologies to invite viewers to immerse themselves in a real-time multiverse and join the narrative.
Selected innovative immersive projects in XR will be showcased at the conference, taking place in Tokyo from December 14-17; the submission deadline is July 15.
The program includes 14 projects, each providing a glimpse into the future; the premier conference and exhibition in computer graphics & interactive techniques runs live online August 9-13, with on-demand content available August 2 – October 29.
Mixed reality software company taps industry veterans Juan Rubio, Brad Rochon, and David Dowling as new project specialist, VP of sales and marketing, and chief revenue officer, respectively.
With full access to Unreal Engine 4.26.1 and comprehensive integration and support for third-party plug-ins, the new release offers users endless opportunities for experimental XR graphics functionality.
To support the Oscar-winning creative studio, leading Network as a Service provider quickly and efficiently enables on-demand multi-cloud connections that access cost effective computing power for VFX projects.
Deal brings together VFX company’s creative talent with XR studio’s volumetric and real-time development to enrich relationships and service offerings across film, episodic and animation projects.
Aardman and Fictioneers’ new story-driven interactive experience gets up close with the comedic duo, taking users on an urgent fixit job in Bristol as employees of their odd job company, Spick & Spanners; the free app is available on iOS and Android devices in the UK, US, and Canada.
Submissions now open through February 28; award, which honors outstanding entertainment endeavors across VR, AR, experiential and other emerging media, to be presented at 32nd Annual PGA Awards on March 24.
A virtual keynote address at the Beijing Film Academy’s International Conference on Digital Media Arts and Technology - December 25th, 2020.
Festival recognizes creators and game developers in XR; ‘The Devouring’ awarded ‘Best Immersive Game’ and ‘Best Immersive World;’ ‘Dr. Crumb’s School for Disobedient Pets’ awarded ‘Best Multiplayer Experience’ and ‘Outstanding Achievement In Design;’ and ‘The Under Presents: Tempest’ for wins for ‘Best Narrative Experience.’
On November 20, Shocap’s XR concert event with singer Jill Barber marries live music, greenscreens, mocap cameras, Unreal Engine, and proprietary technology to transport audiences back 90 years.
20-minute partial build of highly anticipated immersive project debuts today as part of the Venice VR Expanded lineup for the Venice Film Festival.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
Mixed reality XR experience will immerse audiences into the magical journey of Amara, a Black teenager in Amsterdam, a fictional story inspired by the Black Girl Magic ethos.
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.