Acquisition will expand global talent base throughout company’s diverse global business units; deal will bolster its service offerings in regions including U.S., Canada, Europe and the U.K.
Tagged With: The Mill
Watch: ‘Unreal for All Creators' project by artist/director and his team at The Mill showcases real-time production tools for creators in games, film & television, architecture, and automotive; key assets used in the short’s production now available for download.
Creatives can now visualize CGI objects immediately, allowing for increased flexibility on-set; portability of app allows it to be easily accessed from anywhere.
Interspersed with show clips, Kal Penn, Utkarsh Ambudkar, Aasif Mandvi, Karen David, Parvesh Cheena, Sonal Shah, and Leela Ladnier talk about the upcoming Diwali holiday and what it means to them.
Angus Kneale, Melanie Wickham, and Verity Grantham form new studio; advanced, custom AWS cloud-based platform will remotely integrate a global group of collaborating artists, producers, and technologists.
The Motion Design Department’s trained students qualify for fully featured EDU licenses of Houdini FX for home use and a one-year Core or six-month FX license upon graduation.
The French multi-national media company, owner of leading creative studios MPC, The Mill, Mr. X and Mikros, issues statement concerning AWN’s June 23 news report.
French owner of key creative studios and VFX brands including MPC, The Mill, Mr. X and Mikros, reaches a restructuring agreement in Paris with creditors; Texas court filing will protect US assets.
After a year of steady growth, visual effects house bolsters its NYC office roster with hiring of two new VFX supervisors.
Showrunner Sascha Paladino and art director Dorothea Gerassimova discuss the challenges and rewards of celebrating India’s wonderful cultural diversity with an international kids’ audience.
French multi-national, owner of leading VFX and creative studios MPC, The Mill, Mr. X and Mikros, is indicted after seven-year investigation by French authorities.
Recruiter, formerly at Dneg TV, Double Negative and the Mill, plans to expand studio’s creative team on projects like ‘Wonder Woman 1984’ and ‘Spider-Man: Far from Home.’
Mill Mascot combines real-time game engine technology with motion sensors so characters can be puppeteered through hand and facial gestures to enable live, broadcast-quality CG character performances.
DreamWorks Animation, Google VR, NVIDIA, The Mill, and the USC Institute for Creative Technologies among 15 award recipients to be honored at 9th Technology Lumiere Awards.
Exec brings extensive production experience in film, television and commercials to the company’s advertising division.
New hires bring more creative and technical firepower via their roles as head of CG, VFX supervisor and head of technology.
Event confirms Phil Tippett and Aardman’s David Sproxton as speakers at the annual conference set for April 24-27 in Stuttgart, Germany.
Unreal Engine 4 with NVIDIA Quadro brings proven reliability and performance to manufacturers, designers, content creators.
Sue Troyan, Tim Davies and Darcy Parsons team up to deliver creative quality and client trust in the new company.
Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.
SIGGRAPH 2017 Computer Animation Festival award winners “Song of a Toad,” “John Lewis Buster the Boxer” and “Garden Party” were presented their statues amid a conference that covered important advances and collaborations in animation, visual effects, AR/VR and robotics.
The Mill's creative director Lisha Tan and art director Tim Devlin reveal the technical and creative challenges behind the powerful music video.
New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.