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ChatGPT will be for creators what plastic surgery is for actors: everyone will use it, but few will admit it.
ChatGPT will be for creators what plastic surgery is for actors: everyone will use it, but few will admit it.
The Federal Trade Commission has accused the leading video game developer of manipulating young players into unintentional purchases, illegally collecting personal information of kids under the age of 13, and endangering children by connecting them with strangers in its hugely successful ‘Fortnight’ game.
Bethesda’s MachineGames has hired the ‘Chronicles of Riddick’ director to handle design for the project, which touts an original storyline and will be the first game title for the franchise since 2003.
The popular sci-fi Xbox franchise is headed to both a feature film and adult animation series, with more potential adaptations in the future.
Studio’s state-of-the-art MCRT renderer, used on the upcoming ‘Puss in Boots: The Last Wish’ and previous films like ‘The Bad Guys’ and ‘Croods: A New Age,’ includes a USD Hydra render delegate and multi-machine / cloud rendering via Arras.
Industry veteran in computer graphics, digital media, mobile tools, and services brings extensive business and tech experience to his new role at the industry’s leading market research firm.
Creators set out to prove that the VR/Metaverse is a viable path for creators to engage and connect with each other and their audiences; filmed completely in Microsoft's AltspaceVR, the collaboration was built at ‘the cross-section of artistry and technology.’
A new SEC filing confronts the company with another legal battle -- this time over violations possibly made during a meeting held before its sale to Microsoft was announced.
Conference confirms more talks, presentations, and masterclasses including a look at rendering challenges behind ‘The Mitchells vs. the Machines,’ creation of Mixed Reality with Microsoft’s Darren Cosker, and Machine Learning with Foundry’s Mairéad Grogan; the event runs onsite May 3-5, online May 6 and on demand through May 31.
New suits allege game company’s lack of transparency about the deal, as well as company insiders’ conflicts of interest.
Studio to become independent subsidiary of Sony Interactive Entertainment; acquisition signals big plans for future IP, though FAQ addressing the deal says new titles won’t be published as PlayStation exclusives.
Now that metaverse-minded tech companies are catching up with his original idea, the virtual world pioneer believes it’s time to give his groundbreaking platform a second chance.
Tech giant’s planned $68.7 billion purchase signals everyone that it’s all in on capturing future generations of gamers.
New categories for the event’s 43rd edition include Hybrid Events, Workplace Culture, and Sustainability; early entry deadline is December 10; winners will be announced in May 2022.
New Technicolor Creative Studios’ gaming division head will focus on global growth of the company’s gaming offerings.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Free digital event opens with ‘Digital Humans’ keynote by Pinscreen founder Hao Li, a leader in deepfake art and technology, who will discuss the evolution of virtual living triggered by the global pandemic.
The BAFTA-nominated composer is known for scoring Ubisoft’s ‘Immortals: Fenyx Rising and Microsoft’s upcoming ‘Halo Infinite.’
The former LucasArts is collaborating with the leading game company’s MachineGames studio on an original story, the action-adventure franchise’s first videogame for modern consoles since 2003.
Showtime teases sneak of Master Chief and Cortana as its live-action adaption of the fan-favorite video game series goes back under the lights after production shut down due to COVID-19.
Industry veteran will help develop and promote parent company’s IP, while expanding strategic global partnerships with family entertainment companies, animation studios, broadcasters, and streamers.
$7.5 billion cash deal for game maker’s parent, ZeniMax Media, expands software giant’s growing gaming business profile.
Processing capabilities needed to support simulation games expected to push PC hardware sales into the billions.