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Tagged With: MetaHumans

Events Headline News

Virtual Production Event to Showcase Technology for New York Filmmakers

Hosted by Post New York Alliance (PNYA), the Hollywood Professional Association (HPA), and Fuse Technical Group, the January 26 event will explore how filmmakers can utilize Unreal Engine to enhance their projects, including presentation, speakers, and Q&A.

Professional Animation Tools Even Beginners Can Master ANIMATIONWorld

Adapting Character Creator and iClone’s Procedural Tools for Virtual Productions

Piera Varda explains how he and his team at Peru-based La Escena Virtual designed and produced their ambitious animated short, ‘The Within,’ after upgrading their workflow to integrate new real-time tools that enabled much greater creative control and artistic freedom.

Fully Rigged Digital Humans from the Clouds! Headline News

Epic Games Releases MetaHuman Update

New features and enhancements make it easier for users to share, collaborate and refine assets while facilitating DNA Calibration and integration into proprietary pipelines.

Technology Headline News

Unreal Engine 5 Preview Released

By Dan Sarto | Tuesday, February 22, 2022 at 1:57pm

Users can now access the software with all features intended for final release, and are encouraged to experiment with new tools and workflows and otherwise put the program through its paces to help identify any remaining glitches.

Technology Headline News

Mold3D Shares Windwalker Echo Unreal Engine Hero Character

By Dan Sarto | Tuesday, September 7, 2021 at 11:43am

Available now for download and free use in UE 4.27 and UE5 Early Access, the nimble 3DCG warrior stars in studio’s upcoming content sample project, ‘Slay,’ which will be downloadable later this month.

Technology Headline News

Epic Announces Unreal Engine 5 Early Access

Now available for game developers, latest major release, expected to ship in early 2022, includes numerous new groundbreaking features including Nanite virtualized micropolygon and Lumen global illumination systems.