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Tagged With: Maya

Omniverse Has Arrived Headline News

NVIDIA Releases Free Version of Omniverse for Individual Creators and Artists

By Dan Sarto | Tuesday, January 4, 2022 at 9:27am

The company’s real-time 3D design collaboration and simulation platform is now available to millions of NVIDIA GeForce Studio creators with RTX GPUs; new Omniverse Machinima and Omniverse Audio2Face platforms also revealed, as well as new platform features and 3D asset marketplaces.

Kids Will Be Kids VFXWorld

Framestore Helps ‘Venom 2: Let There Be Carnage’ Visualize a Serial Killer’s Childhood

Leading VFX studio delivers carefully crafted animation sequence where Tom Hardy’s Eddie Brock and Woody Harrelson’s Cletus Kasady correspond through a series of letters depicting the notorious villain’s early memories.

The Space Cowboys are Back! Headline News

Ingenuity Studios Has a Blast with ‘Cowboy Bebop’ VFX

By Dan Sarto | Thursday, December 16, 2021 at 11:23am

Studio shares visual effects breakdown reel showcasing rockets, explosions, fire and other action graphics replacement work they delivered across 516 shots on Netflix’s live-action sci-fi neo-noir adaptation of the famed anime.

Venom Returns! Headline News

EXCLUSIVE: DNEG Shares ‘Venom 2: Let There Be Carnage’ VFX Breakdown Reel

By Dan Sarto | Wednesday, December 8, 2021 at 1:33pm

Leading visual effects and animation house delivers over 750 shots across 20 sequences, including digidoubles, Carnage transformations, and the wraith Venom, on Andy Serkis and Sony Pictures Entertainment's serial killer symbiont sequel to its 2018 box office hit, ‘Venom.’

Venom Returns!

DNEG Causes Considerable VFX Carnage

Leading visual effects house delivers 770 shots, including extensive full CG characters and environments, on Andy Serkis’ ‘Venom: Let There be Carnage,’ Columbia Pictures’ crazed symbiont sequel to its 2018 box office hit, ‘Venom.’

Every Streamer Needs a Great Foundation VFXWorld

Creating the VFX ‘Foundation’ for Apple TV+’s Epic Isaac Asimov Adaptation

A team of visual effects houses, led by DNEG, created 4,000 shots, complete with new worlds, the mysterious Vault artifact, and the enormous Invictus ship, in David Goyer’s expansive and enthralling new series, based on the famed author’s seminal sci-fi book series, now streaming.

Business Headline News

Autodesk Acquires Tangent Labs’ LoUPE Cloud-Based Pipeline

Acquisition furthers company’s mission to empower animators and studios to work more easily and efficiently in a cloud-based ecosystem; Tangent Labs founder Jeff Bell and team come onboard to further drive the future of production in the cloud.

High Quality VFX on a Budget VFXWorld

Bridging into VFX Education with ‘Acting: The First Six Lessons’

Beau Bridges and his daughter Emily, working with David Shapiro and Semkhor Productions, turn Richard Boleslavsky’s seminal book on acting into a film - complete with a recreated 1930s New York - and teaching materials used to show students how to produce high quality, low-cost visual effects.

Real-time 3D Production Collaboration in the M&E Space Headline News

BOXX Systems Now Offering NVIDIA Omniverse Enterprise

By Dan Sarto | Tuesday, November 9, 2021 at 9:29am

Leading high-performance workstation, rendering and server system provider’s platforms, along with NVIDIA’s real-time simulation and collaboration platform for 3D production, now available to unite creative teams working remotely across the animation and VFX space.

Do it in the Cloud! Headline News

PLAYSENSE Expands to the Cloud with AWS

After doubling in size over the last year, creative CG studio continues to expand its cloud-based rendering pipeline to work on projects like ‘Wargaming’ cinematic trailers, ‘Wargaming Holiday Adventure,’ and ‘World of Tanks – Soul Hunter’ as well as titles for the upcoming RPG ‘Grime’ from Clover Bite.

We Want More Marvel! VFXWorld

Digital Domain Pulls Off Great ‘Fortress’ Escape in ‘Shang-Chi and the Legend of the Ten Rings’

Leading VFX studio delivers almost 250 shots, including digital doubles, CG cars, and an unforgettable race to elude capture in Marvel Studios’ thrilling new MCU adventure.

Unlocking the Future Headline News

Autodesk Shares Vision of Cloud-Based M&E Workflows

Announcements made today, as Autodesk University 2021 begins, outline an industry forward look at Cloud production, open standards, and machine learning; shift to the cloud in response to global pandemic means opportunities to build a more resilient future, unlocking new levels of creator collaboration and efficiency to meet growing content demand.

Technology Headline News

Key BOXX Platforms Receive NVIDIA-Certified System Status

By Dan Sarto | Tuesday, September 28, 2021 at 8:05am

Leading tech company’s RAXX P4G data center platform and APEXX S3, APEXX Denali, APEXX T3 & T4, and APEXX W4L desktop workstations have been officially validated, having all successfully completed NVIDIA engineer review after passing a rigorous set of functional and performance tests.

TV VFX VFXWorld

For ‘Loki’ VFX, Time is On Method Studios’ Side

By Dan Sarto | Friday, September 24, 2021 at 1:04pm

The leading visual effects studio delivers 450 shots, including key Time Variance Authority, Gobi Desert and The Expanse sequences requiring digital characters, CG set extensions and live-action plate integration, on Marvel Studios and Disney+’s raucous new MCU outing.

Technology Headline News

Autodesk Launches Bifrost Update

Aimed at simplifying creation of sophisticated simulations and photoreal effects via real-time tool feedback, the updated features include virtual sliders, more expressive simulation graphs, and Aero and MPM enhancements; the platform is now available for all Maya users.

New Vision Series Talks to Watch Headline News

Autodesk Explores the Future of VFX at SIGGRAPH 2021

Taking place August 10, Autodesk’s SIGGRAPH 2021 Vision Series includes six sessions with industry leaders who are pushing the boundaries to create new possibilities for film and TV digital artistry; programs include ‘Reimagining VFX Production in the Cloud,’ and ‘Marvel Studios: Adapting to Our New (Virtual) Normal.’ 

Breaking Apart is Hard to Do! VFXWorld

Digital Domain Helps Crash ‘Black Widow’s Flying Red Room Assassin Party

Oscar-winning VFX studio puts on a masterclass in destruction as they build, and then demolish, the enormous airborne training fortress, with heroes and villains all dodging flaming wreckage as they plummet to earth, in the finale of Marvel Studios’ latest MCU thriller.

Commercials Headline News

Displaying Great Ingenuity on Spotify’s ‘Today’s Top Hits’ Campaign

By Dan Sarto | Friday, July 2, 2021 at 11:01am

Ingenuity Studios delivers 65 shots in five stylized, fantastical CG worlds, each for a different starring musical act, for a new campaign highlighting the streaming music platform’s largest playlist.

Technology Headline News

Pixar Releases Next Generation RenderMan 24 with XPU

The software’s biggest update ever introduces a new shading system, stylized looks, and XPU, which provides live rendering capabilities for immediate feedback on assets.

Are We Dreaming or Awake? ANIMATIONWorld

Visualizing a New Mother’s Eerie Sleeplessness in ‘Six to Six’

By Dan Sarto | Thursday, June 24, 2021 at 2:26pm

For Israeli artist Neta Cohen, childhood memories that her home had a life of its own fueled her 2D/3D animated short about the long, sometimes sinister hours between wakefulness and sleep, reality and imagination.

VFX for Film VFXWorld

Molecule VFX Helps Amazon Prime Achieve a State of ‘Bliss’

By Dan Sarto | Tuesday, June 22, 2021 at 12:26pm

Led by VFX supervisor Luke DiTomasso, the studio delivers over 200 shots for director Mike Cahill’s sci-fi thriller about two overlapping worlds, one real, one not, one ugly, one beautiful, and the conspiracy to keep people from finding out the truth.

Technology Headline News

Weta Digital and Autodesk Team on WetaM Creative Cloud Service

By Dan Sarto | Thursday, June 17, 2021 at 7:37am

New subscription service productizes Weta’s Oscar-winning Maya-based proprietary VFX tools, providing artists access to one complete stage to screen Maya-based pipeline.

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