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Tagged With: Max Solomon

And the Oscar Goes to…? VFXWorld

Virtual Production Takes Center Stage in ‘The Midnight Sky’

By Dan Sarto | Friday, April 23, 2021 at 6:33am

Digitized shots of Icelandic snow, glaciers, and misty weather, coupled with real-time camera tracking and Unreal Engine, meant high-resolution environment projections, and lighting, could be captured in-camera to provide unprecedented realism for onstage shooting, in George Clooney and Netflix’s Oscar-nominated sci-fi drama.

VFX VFXWorld

Framestore Takes to the Stars in George Clooney’s ‘The Midnight Sky’

Studio’s VFX team created ominous imagery of a post-apocalyptic ‘Sick Earth,’ the Aether spaceship, and zero-G for a pregnant character’s spacewalk in the Netflix sci-fi feature.

Marvel Studios VFXWorld

Framestore Brings Smart Hulk to Life in Marvel’s ‘Avengers: Endgame’

Studio delivers 300 VFX shots, including never-before-seen Bruce Banner / Hulk hybrid, for Anthony and Joe Russo’s box office smash ‘Infinity War’ follow-up.

Gravity Blogs

AWN Professional Spotlight: FMX 2014 – Max Solomon

By Dan Sarto | Thursday, March 12, 2015 at 9:13am

As part of AWN’s Professional Spotlight series -- a series of exclusive video interviews shot during FMX 2014 – Max Solomon, an animation supervisor at Framestore, talks about the animation, previs and onset virtual technology used on the Oscar-winning film ‘Gravity.’

AMPAS Headline News

The Academy to Present ‘Deconstructing Gravity’ May 12

The Academy to present an in-depth look at the groundbreaking production methods used in the Oscar-winning film Gravity featuring an on-stage discussion with members of the film’s creative teams.

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