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Tagged With: MaterialX

Technology Headline News

Chaos Releases V-Ray 6 for 3ds Max – Update 2

New MaterialX and USD Support, faster workflows, and V-Ray GPU updates and enhancements allow artists to complete their USD pipeline with smooth photoreal rendering across teams and tools in real-time. 

Technology Headline News

Academy Software Foundation Adopts OpenImageIO

The Foundation’s newest hosted project, created by Larry Gritz in 2008, is widely used by VFX and animation studios and integrated into leading production software products; don’t miss the OIIO ‘Birds of a Feather’ session at SIGGRAPH August 7. 

Technology Headline News

Bolt Graphics, CoreWeave, and OTOY Join the Academy Software Foundation

The organization’s Open Source Days event for open source software for the visual effects, animation, and digital content creation industries takes place August 6 in Los Angeles, in-person and virtually.

Technology ANIMATIONWorld

AMD Ups its Blender Game with New Rendering Technology for Cycles X

By Dan Sarto | Thursday, June 22, 2023 at 7:25am

The company’s continuing support for the growing Blender community through new tools like the HIP (Heterogeneous Interface for Portability) API and planned support for USD and materialX means Blender artists can access an expanding set of high-performance graphics card options for their creative production.

Get a jump on SIGGRAPH 2022 Headline News

Autodesk Launches Pre-SIGGRAPH 2022 ‘Virtual Vision Series’

Tech giant offering 2-days of online sessions with presentations by WB Games Avalanche, Playground Games, Crafty Apes, IGNITE Animation Studios, Crater Studio, and Megalis VFX; registration is free and required to attend.

Technology Headline News

Isotropix Clarisse 5.5 Now Available

Early release includes new Angie renderer, enabling CPU and GPU final render based on NVIDIA OptiX; includes full support for OSL allowing greater customization, taking users one step closer to working in real-time.

Virtual Conferences Headline News

ASWF Adds Maxon and Tangent Animation, Reveals Open Source Days Event Lineup

Academy Software Foundation adds two new general members as it heads into annual conference, a free virtual event running August 4-5 featuring the latest in open source tools and standards.

Open Source Headline News

Academy Software Foundation Adds MaterialX as Hosted Project

Initially developed by Lucasfilm, the open source platform is a key technology in the portability and transfer of look development assets between various applications and renderers.

Technology Headline News

Pixar Releases Next Generation RenderMan 24 with XPU

The software’s biggest update ever introduces a new shading system, stylized looks, and XPU, which provides live rendering capabilities for immediate feedback on assets.

Virtual Event Headline News

Autodesk Vision Series Going Virtual September 9-11

Free sessions spotlight the latest CG technology, trends, and techniques as well as practical discussions about navigating a changing industry in the shadow of the global pandemic.

Open Source Technology Headline News

Amazon Web Services, Rodeo FX and MovieLabs Join Academy Software Foundation

The ASWF, an open source software development group launched last year that promotes growth and innovation in the motion picture community, announces three new member companies.  

Open Source Technology Headline News

Netflix Joins Academy Software Foundation

The ASWF, an open source software development group launched last year that promotes growth and innovation in the motion picture community, announces Netflix as their newest member. 

Lucasfilm Headline News

Lucasfilm, ILM Announce Open Source Release of MaterialX Library

MaterialX development team to host a ‘Birds of a Feather’ meeting at the ACM SIGGRAPH Conference in Los Angeles, CA on Monday July 31, 2017.

Foundry Headline News

Foundry and J Cube Partner to Improve Katana and Maya Pipelines

The software developer and R&D company work to boost the CG ecosystem with seamless and fast data transfer of layouts and geometry between 3D applications, as well as look to address wider industry problems, such as proper motion blur render of varying meshes in Maya and Katana.