Epic Games Launches ‘Virtual Production Visualization Guide’
The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.
The Unreal Engine creator rolls out Chapter 1 of its step-by-step hands-on look at how to get started with virtual production visualization workflows.
Visual Effects Supervisor Jay Worth talks about the HBO sci-fi thriller’s fourth – and final – season, and his long tenure on the show, which set a new high production value bar for streaming series.
Conference confirms presentations that include a behind-the-scenes look at Netflix’s anthology ‘The House,’ the blending of 2D and 3D in Marvel’s ‘What If...?’ and the future of NFTs; the event runs onsite May 3-5, online May 6 and on demand through May 31.
3 teams have been chosen for the 2nd edition of Sony and THU’s creative challenge, each receiving mentoring by leading industry creators, up to 10.000€ in funding and the chance to present their project at the next THU event.
Sony and THU have once again teamed to find and empower the next generation of creative minds; individuals and/or teams are invited to accept the challenge - submissions will be accepted October 8 - November 14.
New opportunities for CG artists are emerging with the advent of blockchain technology and cryptocurrency; available episodes feature industry experts including Magnopus’ leading AR/VR developer Sally Slade and NYU professor and chair of finance David Yermack.
Oscar-winning filmmakers Phil Lord, Chris Miller, and Peter Ramsey have joined the panel of mentors for THU’s new challenge to discover the next generation of creative minds in digital entertainment; submission deadline is October 19.
Immersive content studio scales rendering to cloud for same-day turnaround on 1,500 Frames of 5K stereo footage for 360-video project.