Celebrating the company’s 25th anniversary, the online sessions will feature a peek at future product releases and innovations, including Nuke, Kitana, and Flix, as well as a look back at defining moments from the last quarter-century; registration is now open.
Tagged With: machine learning
2-year research programs setup to help solve problems facing the visual effects industry; areas of focus include the application of machine learning to solve VFX light transport simulation problems, and learned resolution - independent rendering for feature films.
New enhanced simulation platform with robotics specific extensions provides essential features for building virtual robotic worlds and experiments.
Available now, the new version streamlines color grading through FX and editorial with machine learning features, more tightly integrated toolset, and enhanced support for remote review sessions.
CG animation production company announces new round of funding, new executive hires as it expands its development in proprietary animation technology and production.
Free digital event opens with ‘Digital Humans’ keynote by Pinscreen founder Hao Li, a leader in deepfake art and technology, who will discuss the evolution of virtual living triggered by the global pandemic.
New system combines proprietary technology with machine learning; performance is realized without animation rigs, creating a realistic animated digital double ready for in-engine use.
New version introduces flexible machine learning toolset, Hydra 3D viewport renderer and extended monitor out functionality, enhanced workflows for collaborative review, and Python 3 support.
Virtual sessions will highlight key trends in the VFX industry while sharing the latest updates of the creative software company’s latest updates; registration is now open.
A virtual keynote address at the Beijing Film Academy’s International Conference on Digital Media Arts and Technology - December 25th, 2020.
Adam Maciaszek, the mind behind ‘The Skeleton Dance’ 4K remaster, discusses his AI-assisted process as well as upcoming classic cartoon restoration projects.
Registration remains open with all content available on-demand through March 2021; highlights included 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques.
Machine learning-generative scheduling and asset lifecycle management will to be built into Autodesk’s cloud-based Forge platform, driving creativity while meeting ever evolving workflow challenges.
The studio behind Oscar-winning ‘Spider-Man: Into the Spider-Verse’ is teaming with Cyprus-based CG research center to explore new front-end animation production technology using machine learning and advanced 3D.
Annual computer graphics conference and exhibition, originally scheduled November 17-20 in Daegu, South Korea, moves online due to COVID-19 pandemic.
Deadline is only one week away; conference wants your research papers that introduce new and innovative ideas in a wide range of computer graphics fields.
YouTuber EZRyderX47’s viral deepfake sensation seamlessly and convincingly transforms Christopher Lloyd and Michael J. Fox into Robert Downey Jr. and Tom Holland.
VFX studios on both films, Oscar nominees for Best Visual Effects, successfully used artificial intelligence in GPU-accelerated effects: ILM for character de-aging and Digital Domain for digital humans.
Powered by Adobe Sensei AI and machine learning technology, new feature automatically reframes and reformats video content into different aspect ratios.
Deep Learning and AI will certainly continue making inroads into VFX production, but they are merely tools, there to be our creative servant, not our master.
Company veteran has held several senior executive positions prior to taking the helm, effective immediately.