‘Game of Thrones’ actress Oona Chaplin will portray the villainous head of the fiery Na’vi tribe in the franchise’s third film, according to producer Jon Landau.
Tagged With: machine learning
ChatGPT will be for creators what plastic surgery is for actors: everyone will use it, but few will admit it.
Deal for the cloud-based task management platform bolsters the cloud provider’s suite of solutions for VFX and animation studios, adding on-demand burst rendering.
The visually stunning sequel from James Cameron becomes the sixth film in history to earn over $2 billion in global sales, his third, and the star’s fourth.
Created for TotallyMoney, the advert melds 2D, and 3D animation, capturing a hand-painted feel, making every frame look like an individual painting; the short conveys the client’s customers’ determination to climb towards their goals.
Wētā FX’s 4-time Oscar-winning Senior Visual Effects Supervisor discusses his collaboration with director James Cameron on the highly anticipated ‘Avatar’ sequel, now in theaters.
Leading compositing tool gets a major revamp, boasting improved performance and scalability, simple compositing workflows, and flexibility to create new USD-based integrations.
Artist Michelle Robinson discusses including artificial intelligence in her process, and the prospect of AI as the ultimate conceptual art form.
Transmedia creator and ‘SUMMER ISLAND’ author Steve Coulson discusses AI-generated content and the disruptive future of entertainment.
The Oscar-winning VFX studio improved existing performance capture techniques and invented brand-new facial animation technology to elevate the look of Supermassive Games’ ensemble-driven slasher.
Bringing extensive industry experience, the former Aha Media exec joins the CG animation production company that boasts cutting edge software merging video game tech with VFX and machine learning.
Presentations will showcase creative techniques and technologies including best practices, tips and tricks, and a look at the future of VFX; topics include grading and compositing with NukeX, workflows with Mari, and using Katana in feature animation.
Updates bring the software’s 3D system more in line with DCC standards and provides more consistency between Nuke and Katana for geometry transformations; workflow improvements provided more intuitive artist pipelines.
New version delivers scalable, collaborative, and efficient artist workflows enabled to run on Amazon Web Services; other mods include enhanced HDR user interface and improved animation editor.
Company shares groundbreaking ultra-fast neural network research that instantly reconstructs a high-resolution 3D scene from a set of 2D images.
Series spotlights career paths in VFX, CGI, and Animation Technology, kicking off with an episode featuring interviews with women on the company’s R&D team.
Leading VFX studio creates the mythical Great Protector dragon, demonic Dweller-in-Darkness, and an army of little demons for Marvel Studios’ first film to feature an Asian super hero.
Emmy Award-nominated tech and VFX startup raises CAD$6.5 million to grow core services, accelerate R&D of AI for visual effects technology, and bolster work force.
Artist-focused update enhances productivity with improvements in workflows; new 3D manipulators and hotkeys make work faster and easier while new Unreal Reader allows users to request Unreal data from within the NukeX environment.
Studio delivers nearly 300 shots depicting the village of Ta Lo and its lush, expansive jungle environs that included mountains, ancient forests, lakes, and rice paddies, along with a huge amount of natural looking vegetation, on Marvel Studios' first film to feature an Asian super hero.
The former director, technology studio at Walt Disney Imagineering is a proven leader in the implementation of cutting-edge technology; he'll be tasked with driving the company’s global strategy and R&D across real-time, machine learning and cloud-based technology.
Celebrating the company’s 25th anniversary, the online sessions will feature a peek at future product releases and innovations, including Nuke, Kitana, and Flix, as well as a look back at defining moments from the last quarter-century; registration is now open.
2-year research programs setup to help solve problems facing the visual effects industry; areas of focus include the application of machine learning to solve VFX light transport simulation problems, and learned resolution - independent rendering for feature films.
New enhanced simulation platform with robotics specific extensions provides essential features for building virtual robotic worlds and experiments.