Bringing extensive industry experience, the former Aha Media exec joins the CG animation production company that boasts cutting edge software merging video game tech with VFX and machine learning.
Tagged With: machine learning
Presentations will showcase creative techniques and technologies including best practices, tips and tricks, and a look at the future of VFX; topics include grading and compositing with NukeX, workflows with Mari, and using Katana in feature animation.
Updates bring the software’s 3D system more in line with DCC standards and provides more consistency between Nuke and Katana for geometry transformations; workflow improvements provided more intuitive artist pipelines.
New version delivers scalable, collaborative, and efficient artist workflows enabled to run on Amazon Web Services; other mods include enhanced HDR user interface and improved animation editor.
Company shares groundbreaking ultra-fast neural network research that instantly reconstructs a high-resolution 3D scene from a set of 2D images.
Series spotlights career paths in VFX, CGI, and Animation Technology, kicking off with an episode featuring interviews with women on the company’s R&D team.
Leading VFX studio creates the mythical Great Protector dragon, demonic Dweller-in-Darkness, and an army of little demons for Marvel Studios’ first film to feature an Asian super hero.
Emmy Award-nominated tech and VFX startup raises CAD$6.5 million to grow core services, accelerate R&D of AI for visual effects technology, and bolster work force.
Artist-focused update enhances productivity with improvements in workflows; new 3D manipulators and hotkeys make work faster and easier while new Unreal Reader allows users to request Unreal data from within the NukeX environment.
Studio delivers nearly 300 shots depicting the village of Ta Lo and its lush, expansive jungle environs that included mountains, ancient forests, lakes, and rice paddies, along with a huge amount of natural looking vegetation, on Marvel Studios' first film to feature an Asian super hero.
The former director, technology studio at Walt Disney Imagineering is a proven leader in the implementation of cutting-edge technology; he'll be tasked with driving the company’s global strategy and R&D across real-time, machine learning and cloud-based technology.
Celebrating the company’s 25th anniversary, the online sessions will feature a peek at future product releases and innovations, including Nuke, Kitana, and Flix, as well as a look back at defining moments from the last quarter-century; registration is now open.
2-year research programs setup to help solve problems facing the visual effects industry; areas of focus include the application of machine learning to solve VFX light transport simulation problems, and learned resolution - independent rendering for feature films.
New enhanced simulation platform with robotics specific extensions provides essential features for building virtual robotic worlds and experiments.
Available now, the new version streamlines color grading through FX and editorial with machine learning features, more tightly integrated toolset, and enhanced support for remote review sessions.
CG animation production company announces new round of funding, new executive hires as it expands its development in proprietary animation technology and production.
Free digital event opens with ‘Digital Humans’ keynote by Pinscreen founder Hao Li, a leader in deepfake art and technology, who will discuss the evolution of virtual living triggered by the global pandemic.
New system combines proprietary technology with machine learning; performance is realized without animation rigs, creating a realistic animated digital double ready for in-engine use.
New version introduces flexible machine learning toolset, Hydra 3D viewport renderer and extended monitor out functionality, enhanced workflows for collaborative review, and Python 3 support.
Virtual sessions will highlight key trends in the VFX industry while sharing the latest updates of the creative software company’s latest updates; registration is now open.
A virtual keynote address at the Beijing Film Academy’s International Conference on Digital Media Arts and Technology - December 25th, 2020.
Adam Maciaszek, the mind behind ‘The Skeleton Dance’ 4K remaster, discusses his AI-assisted process as well as upcoming classic cartoon restoration projects.
Registration remains open with all content available on-demand through March 2021; highlights included 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques.
Machine learning-generative scheduling and asset lifecycle management will to be built into Autodesk’s cloud-based Forge platform, driving creativity while meeting ever evolving workflow challenges.