The visual effects studio recreates the King of Rock & Roll’s famed home, showing its change over the course of 3 decades, along with shots of the iconic Hollywood sign, in Baz Luhrmann’s lush, colorful biopic.
Tagged With: Luma Pictures
Production VFX supervisor and cat enthusiast Jake Morrison talks lighting breakthroughs, VR magic, how to differentiate your shadow creatures, and how to make a dumpling god – all in a day’s work on Marvel Studios’ fourth outing in the Norse god franchise, now playing in theaters.
The VFX studio delivers over 400 shots, including each character’s elaborate CG suit formation effects, as well as Phastos’ holographic printing press used to create all manner of items.
See the MCU’s newest team of superheroes, immortal beings forced out from the shadows to reunite and protect humanity against their oldest enemy; film hits all major digital platforms January 12, and 4K Ultra HD, Blu-ray, and DVD February 15, complete with gag reel and deleted scenes.
Announcements made today, as Autodesk University 2021 begins, outline an industry forward look at Cloud production, open standards, and machine learning; shift to the cloud in response to global pandemic means opportunities to build a more resilient future, unlocking new levels of creator collaboration and efficiency to meet growing content demand.
The MCU’s immortal superheroes come out from the shadows after thousands of years to battle mankind’s oldest enemy; written and helmed by Oscar-winning ‘Nomadland’ director Chloé Zhao, the film opens November 5, 2021.
For VFX supervisor Jamie Price, the ‘White Spikes’ predators eradicating humans in Chris McKay and Amazon Studios’ original sci-fi thriller had to be agile, scary, and above all, lethal.
‘Becoming a Top Supervisor & Creating VFX for Spider-Man, Thor & Black Panther’ episode features the Luma Pictures artist discussing topics including making better show and breakdown reels; working in commercials; pipeline technology; and advantages / disadvantages of being a 3D generalist.
Flagship product updates include powerful new functionality and tools like the much anticipated USD plugin for Maya.
VFX producer Michael Perdew shares how Google Cloud was integral in the studio’s Air and Fire Elementals production work on the hit superhero action adventure.
Sold-out inaugural 2019 BRIC Talent and Innovation Summit gathers a diverse array of creative professionals and leaders in entertainment and technology to reinvent how the industry recruits, supports and nurtures talent.
First-ever all-day interactive summit aims to support the next generation of creative leaders and industry disrupters.
Production VFX Supervisor Geoff Baumann assembled and managed the movie’s heavy-hitter vendor lineup to complete more than 2,000 visual effects shots for Marvel’s most recent hit.
VFX supervisor Kevin Souls leads Los Angeles and Melbourne teams handling almost 500 key shots on the first ‘Spider-Man’ film within the Marvel Cinematic Universe.
VFX supervisor Richard Bluff describes Industrial Light & Magic’s dazzling New York and Hong Kong sequence work in Marvel’s supernatural adventure hit.
Los Angeles and Melbourne-based VFX shop expanding into original content with artist and animation director Hibon at the helm as Head Creative Director.
International candidates now eligible to apply for scholarships at Australia’s CG Spectrum College in animation, concept art, visual effects, programming, 3D modeling and compositing.
Inspired by surrealist art and the works of M.C. Escher, Luma creates the opening sequence in London for Marvel Studios’ blockbuster movie, ‘Doctor Strange.’
Blur Studio co-founder exits 20th Century Fox’s blockbuster sequel due to a series of creative differences with star Ryan Reynolds.
Character effects supervisor Eric Maurer and asset supervisor Oded Raz to bolster studio’s leadership team as the company gears up for the next round of feature work by Blur co-founder and ‘Deadpool’ director Tim Miller.
The Foundry solves virtual reality content creation challenges with new CARA VR toolset designed to work within the NUKE environment to enable the creation of high-quality VR content.
CG supervisor Oded Raz and assistant VFX supervisor Jared Simeth discuss the making of Iron Man’s new glove, the Stark Protective Gauntlet, and other visual effects work the Santa Monica-based studio handled on Marvel’s latest super hero blockbuster.
Santa Monica and Melbourne-based visual effects studio strengthens its production management team with the hire of digital production manager Ashley Bettini and the promotions of digital production manager Justin Porter and production supervisor Michael Perdew.
Santa Monica and Melbourne-based VFX studio teams with John X Carey at Tool of North America to brings to life an immersive VR campaign by Wieden + Kennedy for the National Multiple Sclerosis Society.