Schoolism.com founder and Imaginism Studios producer / designer shares his insights on design challenges, artistic tools, working with directors and how filmability impacts his creative decision-making.
Tagged With: Look Development
Latest version, now available, includes significant performance enhancements, 3Delight NSI integrated rendering and full VFXRP 2017 standard compliance.
VFX supervisor Alexandre Lafortune and his team create griffins, automatons and a mystical time piece at the very heart of Eli Roth’s magical adventure.
MaterialX development team to host a ‘Birds of a Feather’ meeting at the ACM SIGGRAPH Conference in Los Angeles, CA on Monday July 31, 2017.
The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’
The DreamWorks Animation director, art director and production designer discuss their work on the studio's hit animated feature.
The veteran art director and concept artist discusses his work across a number of Weta feature film projects.
ILM's supervising art director discusses the concept and production art pipeline on Walt Disney Pictures and J.J. Abrams' epic space adventure.
The Third Floor’s previs and postvis supervisor Faraz Hameed describes the challenges of more than two years of work on Marvel’s hit supernatural superhero adventure.
Award-winning software brings greater efficiency to studios of all sizes with new Windows port; professional look development and lighting tool is now easier to install and supports plug-ins for RenderMan, V-Ray, Arnold and 3Delight.
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.