At the recent Foundry Live event, the Katana team shared a sneak peek at their ground-breaking new lookdev and lighting software release slated for later this year.
Tagged With: Look Development
For executive producer Doug Langdale, bold colors and a 2D/CG production process helps transport ‘Cleo’ into a high school 30,000 years in the future.
Advancements in 3Delight NSI 2.0 include powerful toon shading toolset, overhauled live rendering and new texturing tools.
Led by VFX supervisor Max Riess, teams from Frankfurt, Stuttgart, Toronto and Los Angeles delivered more than 268 final shots over a 22-month period.
Core engine rewrite boasts faster operations; new USD integration tools and customized shading groups among numerous other improvements
Take a peek as the feathered tykes are launched into outer space, and channel their inner Cowpoke; the sequel to Rovio’s 2016 animated hit, ‘The Angry Birds,’ is available now on Digital, and November 12 on 4K Ultra HD, Blu-ray and DVD.
For first-time VFX supervisor Stirling Duguid, animating water, lava, pig snot and millions of feathers was only part of the fun producing the sequel to Rovio’s 2016 animated hit, ‘The Angry Birds.’
Production designer Pete Oswald discusses the challenge of creating Zeta, an engaging new villain, and her sub-zero Eagle Island lair in Sony Pictures Animation and Rovio’s ‘Angry Birds’ animated comedy sequel.
Australian studio tackles 100 shots on Marvel’s hit superhero action-adventure sequel to ‘Spider-Man: Homecoming.’
Submissions now being accepted through July 7 for inaugural awards, celebrating the role of concept artists, being presented at upcoming LightBox Expo in Pasadena.
Legendary artist shares concept design insights, George Lucas’ impact on his evolution as a designer, working through production design challenges and how he handles different opinions from strong creative voices on a film.
Schoolism.com founder and Imaginism Studios producer / designer shares his insights on design challenges, artistic tools, working with directors and how filmability impacts his creative decision-making.
Latest version, now available, includes significant performance enhancements, 3Delight NSI integrated rendering and full VFXRP 2017 standard compliance.
VFX supervisor Alexandre Lafortune and his team create griffins, automatons and a mystical time piece at the very heart of Eli Roth’s magical adventure.
MaterialX development team to host a ‘Birds of a Feather’ meeting at the ACM SIGGRAPH Conference in Los Angeles, CA on Monday July 31, 2017.
The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’
The DreamWorks Animation director, art director and production designer discuss their work on the studio's hit animated feature.
The veteran art director and concept artist discusses his work across a number of Weta feature film projects.
ILM's supervising art director discusses the concept and production art pipeline on Walt Disney Pictures and J.J. Abrams' epic space adventure.
The Third Floor’s previs and postvis supervisor Faraz Hameed describes the challenges of more than two years of work on Marvel’s hit supernatural superhero adventure.
Award-winning software brings greater efficiency to studios of all sizes with new Windows port; professional look development and lighting tool is now easier to install and supports plug-ins for RenderMan, V-Ray, Arnold and 3Delight.
Isotropix teams with Fabric Software on a full schedule of presentations and events for SIGGRAPH 2015 to showcase the latest developments and new features in the company’s next-gen look development, lighting and rendering tool.
Mercenaries Engineering brings a new version of professional rendering, look development and lighting solution Guerilla Render to SIGGRPH 2014.