UK animation and VFX studio returns for the Sky TV drama's third and final season; VFX breakdown reel highlights studio’s work crafting a range of subtle, magical visual effects grounded within the tone of the storytelling.
Tagged With: Look Development
Latest update focuses on artist collaboration and interoperability with render upgrades, workflow improvements, and support of render partners with a new render delegate ‘AVP.’
Available now for download and free use in UE 4.27 and UE5 Early Access, the nimble 3DCG warrior stars in studio’s upcoming content sample project, ‘Slay,’ which will be downloadable later this month.
University’s diverse and innovative undergraduate and graduate short films were produced by teams of up to 12 students collaborating on writing, directing, animating, designing, editing, scoring and voice acting.
UK animation and VFX house provides previs, ‘scrying magic,’ a fire drake, and host of supernatural elements in Sky TV’s hit series.
Ryan Crego spent over a decade developing his red-headed bayou crooner, who stars in a new animated musical alongside a group of misfits all looking for a place to belong, premiering on Netflix April 16.
VFX supervisor John Kilshaw’s NY team produced the color blossom transformation from initial black and white format, as well as various magic effects and photoreal CG characters like a stork and kaleidoscope of butterflies, on the hit Marvel Studios and Disney+ series.
Led by VFX supervisor Ralph Maiers, the studio helped ‘energize’ the magical battle between Agnes/Agatha and her coven of witches in the final episode of the hit Disney+ series.
Led by VFX supervisor Hamish Schumacher, the Vancouver studio designs and produces three digital monsters, known as Toadies, bringing frighteningly-good fun to Netflix’s new film, based on the Joe Ballarini’s book series.
For executive producers Sunil Hall and Lynne Naylor, laying face-down in the grass brings the artistic perspective needed to create the adventures of a rock, strawberry, twig, and leaf in the new DreamWorks Animation comedy series.
Tech leader redefines scalable artist-focused look development and lighting with new version of its industry leading software.
Producer Jen Alvares and her Hunters House team deliver a stunning, complex CG music video for the Grammy-nominated indie rock band’s latest single.
At the recent Foundry Live event, the Katana team shared a sneak peek at their ground-breaking new lookdev and lighting software release slated for later this year.
For executive producer Doug Langdale, bold colors and a 2D/CG production process helps transport ‘Cleo’ into a high school 30,000 years in the future.
Advancements in 3Delight NSI 2.0 include powerful toon shading toolset, overhauled live rendering and new texturing tools.
Led by VFX supervisor Max Riess, teams from Frankfurt, Stuttgart, Toronto and Los Angeles delivered more than 268 final shots over a 22-month period.
Core engine rewrite boasts faster operations; new USD integration tools and customized shading groups among numerous other improvements
Take a peek as the feathered tykes are launched into outer space, and channel their inner Cowpoke; the sequel to Rovio’s 2016 animated hit, ‘The Angry Birds,’ is available now on Digital, and November 12 on 4K Ultra HD, Blu-ray and DVD.
For first-time VFX supervisor Stirling Duguid, animating water, lava, pig snot and millions of feathers was only part of the fun producing the sequel to Rovio’s 2016 animated hit, ‘The Angry Birds.’
Production designer Pete Oswald discusses the challenge of creating Zeta, an engaging new villain, and her sub-zero Eagle Island lair in Sony Pictures Animation and Rovio’s ‘Angry Birds’ animated comedy sequel.
Australian studio tackles 100 shots on Marvel’s hit superhero action-adventure sequel to ‘Spider-Man: Homecoming.’
Submissions now being accepted through July 7 for inaugural awards, celebrating the role of concept artists, being presented at upcoming LightBox Expo in Pasadena.
Legendary artist shares concept design insights, George Lucas’ impact on his evolution as a designer, working through production design challenges and how he handles different opinions from strong creative voices on a film.