Led by VFX supervisor Hamish Schumacher, the Vancouver studio designs and produces three digital monsters, known as Toadies, bringing frighteningly-good fun to Netflix’s new film, based on the Joe Ballarini’s book series.
Tagged With: Look Development
For executive producers Sunil Hall and Lynne Naylor, laying face-down in the grass brings the artistic perspective needed to create the adventures of a rock, strawberry, twig, and leaf in the new DreamWorks Animation comedy series.
Tech leader redefines scalable artist-focused look development and lighting with new version of its industry leading software.
Producer Jen Alvares and her Hunters House team deliver a stunning, complex CG music video for the Grammy-nominated indie rock band’s latest single.
At the recent Foundry Live event, the Katana team shared a sneak peek at their ground-breaking new lookdev and lighting software release slated for later this year.
For executive producer Doug Langdale, bold colors and a 2D/CG production process helps transport ‘Cleo’ into a high school 30,000 years in the future.
Advancements in 3Delight NSI 2.0 include powerful toon shading toolset, overhauled live rendering and new texturing tools.
Led by VFX supervisor Max Riess, teams from Frankfurt, Stuttgart, Toronto and Los Angeles delivered more than 268 final shots over a 22-month period.
Core engine rewrite boasts faster operations; new USD integration tools and customized shading groups among numerous other improvements
Take a peek as the feathered tykes are launched into outer space, and channel their inner Cowpoke; the sequel to Rovio’s 2016 animated hit, ‘The Angry Birds,’ is available now on Digital, and November 12 on 4K Ultra HD, Blu-ray and DVD.
For first-time VFX supervisor Stirling Duguid, animating water, lava, pig snot and millions of feathers was only part of the fun producing the sequel to Rovio’s 2016 animated hit, ‘The Angry Birds.’
Production designer Pete Oswald discusses the challenge of creating Zeta, an engaging new villain, and her sub-zero Eagle Island lair in Sony Pictures Animation and Rovio’s ‘Angry Birds’ animated comedy sequel.
Australian studio tackles 100 shots on Marvel’s hit superhero action-adventure sequel to ‘Spider-Man: Homecoming.’
Submissions now being accepted through July 7 for inaugural awards, celebrating the role of concept artists, being presented at upcoming LightBox Expo in Pasadena.
Legendary artist shares concept design insights, George Lucas’ impact on his evolution as a designer, working through production design challenges and how he handles different opinions from strong creative voices on a film.
Schoolism.com founder and Imaginism Studios producer / designer shares his insights on design challenges, artistic tools, working with directors and how filmability impacts his creative decision-making.
Latest version, now available, includes significant performance enhancements, 3Delight NSI integrated rendering and full VFXRP 2017 standard compliance.
VFX supervisor Alexandre Lafortune and his team create griffins, automatons and a mystical time piece at the very heart of Eli Roth’s magical adventure.
MaterialX development team to host a ‘Birds of a Feather’ meeting at the ACM SIGGRAPH Conference in Los Angeles, CA on Monday July 31, 2017.
The Industrial Light & Magic senior art director discusses his iconic droid design as well as duties as a concept artist on both ‘Star Wars: The Force Awakens’ and ‘Rogue One: A Star Wars Story.’
The DreamWorks Animation director, art director and production designer discuss their work on the studio's hit animated feature.
The veteran art director and concept artist discusses his work across a number of Weta feature film projects.