VFX supervisor Laurent Spillemaecker and his Montreal team turned Toronto into early 1960s Dealey Plaza and surroundings with an exacting, detailed set of CG environments, people and digital assets.
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VFX supervisor Everett Burrell breaks down the Netflix series’ almost 2,000 VFX shots, a mix of nuclear holocausts, digital characters, time jumps, and a goldfish.
New version includes next-gen platform support, allowing developers to build PlayStation 5 and Xbox Series X games.
UK-based visual effects house tackles St. Peter’s Square, the Basilica and Michelangelo’s masterpiece, the Sistine Chapel ceiling.
Framestore’s Jonathan Fawkner and MPC’s Pete Dionne discuss the various ways visual effects were produced to help director Rob Letterman bring the smart-aleck yellow cartoon sleuth to the screen.
VFX supervisor Samir Hoon discusses the challenges of integrating the work of multiple facilities for the groundbreaking Chinese-U.S. big-budget co-production.
You can't always get what you want, but if you try sometimes, you just might find, you get what you need.