Innovative real-time facial animation will allow Unreal Engine creators to develop the most advanced character assets on any platform.
Tagged With: Kim Libreri
THU, one of Europe’s leading digital entertainment conferences, announces its complete program for upcoming September 23-28 event in Valletta, Malta.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
Powerful real-time 3D animation engine featured in more than 50 broadcast partner presentations at NAB 2019.
Leaders on the team behind famed effects like ‘Bullet Time’ will share insights on their seminal cinematic innovations; ‘Aquaman,’ ‘Lego Movie 2’ and ‘Alita’ sessions also added.
Livestreamed opening talk with CEO Tim Sweeney and CTO Kim Libreri, plus tech briefings and two exhibition floor booths for demos and networking part of company’s extensive show plans.
Company behind Unreal Engine plans large presence at the show spotlighting developers, licensees and education.
The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.
Trailer for the 22nd edition of Europe’s most influential computer graphics conference created by third-year Animationsinstitut students at the Filmakademie Baden-Wuerttemberg.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Kim Libreri, CTO, and Ray Davis, Unreal Engine GM, from Epic Games, talk about opportunities for Unreal Engine in VR.