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Tagged With: Joe Sill

It’s Unreal Headline News

Impossible Objects Gets Unreal on PIA & Anymize’s ‘Follow the Toad’ Music Video

Working from just a single day on-stage with an LED wall, the studio’s virtual production harnessed Unreal Engine to create an expansive world for the battle between good and evil in a style reminiscent of iconic tales from the film and gaming realm.

Real-time Animation Headline News

Impossible Objects Gets Unreal on GM OnStar Campaign

Team uses state-of-the-art virtual production and real-time technology, including Unreal Engine and disguise, to highlight expanded tech capabilities of OnStar’s offerings – without ever having to hit the road; check out ‘From The Lab: Building the OnStar’ to see how.  

It’s Unreal Headline News

Impossible Objects Illustrates the Power of Sustainable Virtual Production

Tapping NantStudio’s advanced LED stage powered by Unreal Engine for its ‘auto demo’ project, the studio demonstrates the sustainability impact of harnessing the cutting-edge technology, both in financial and environmental costs.

People Headline News

Impossible Objects Adds VFX Veteran Ruel Smith

With 15+ years of experience, the VFX supervisor and commercial director joins the virtual production studio to oversee the company’s visual effects and animation production.

virtual production Headline News

Impossible Objects Corrals NVIDIA RTX and Unreal Engine on ‘Diablo Immortal’ Cinematic

By Dan Sarto | Tuesday, May 17, 2022 at 12:10pm

Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.