Impossible Objects and Dell’s Alienware Partner for ‘Gravity’ Spot
Jay Walker directs the 30-second piece showcasing the gear’s undeniably strong ‘pull’ on gamers, utilizing a blend of traditional VFX work in After Effects, Maya, and Redshift.
Jay Walker directs the 30-second piece showcasing the gear’s undeniably strong ‘pull’ on gamers, utilizing a blend of traditional VFX work in After Effects, Maya, and Redshift.
The short film, music video, and commercial director brings Unreal Engine expertise to cutting edge creative lab following their recent collaboration on Alienware’s campaign.
Tapping NantStudio’s advanced LED stage powered by Unreal Engine for its ‘auto demo’ project, the studio demonstrates the sustainability impact of harnessing the cutting-edge technology, both in financial and environmental costs.
With 15+ years of experience, the VFX supervisor and commercial director joins the virtual production studio to oversee the company’s visual effects and animation production.
Company's week-long celebration begins with the release of its new 100-page guide, a deep dive into using the Unreal Engine for real-time animation; event programming showcases the latest tools, workflows, and free learning resources in the Epic Games ecosystem.
Harnessing enhanced virtual production workflows based on real-time rendering, the studio blends live-action and VFX in an epic battle set on the surface of a Google Pixel phone in a live actor’s living room.