New AI application inflates flat 2D images into realistic 3D models; artists in all fields can easily add new objects to their mockups without 3D modeling or rendering.
Tagged With: GTC
Founder and CEO Jensen Huang’s keynote shares breakthroughs in building virtual worlds through a convergence of technologies; new Omniverse Enterprise 3D design platform will soon be widely available, allowing for real-time global collaboration across multiple software suites.
Explore an extensive catalog of sessions, podcasts, demos, research posters and more; see GTC 2020 keynote by Nvidia chief scientist Bill Dally.
Physics-based demo highlights dynamic ray-traced lights, path tracing, and 100 million polygons, all running in rea- time on a single GeForce RTX 3090 GPU.
NVIDIA GTC 2020 kicked off today with Huang’s presentation exploring real world implications of AI and its impact challenges the world’s faces today.
Program will be available continuously in all time zones and feature the latest in AI, data science, HPC, graphics, networking, live and on demand talks, and keynote featuring NVIDIA CEO and founder, Jensen Huang.
27th ITFS edition, running May 5-10, and 14th Animation Production Days, set for May 6-8, in Stuttgart, Germany, have been canceled.
20th edition of the Portuguese festival, scheduled for March 18-29 in Lisbon, has been postponed; new 2020 dates to be announced.
Annual Entertainment Software Association canceled due to concerns over growing coronavirus Covid-19 pandemic.
Samsung SDS integrates serverless and big data to automate machine learning application scaling and productization.
Using assets from the award-winning Netflix series, NVIDIA teams with Autodesk and Vancouver VFX studio Image Engine to showcase real-time GPU-accelerated rendering workflows with RTX Server and Quadro vDWS.
NVIDIA Omniverse enables teams to interactively work together to create and render scenes using industry-standard 2D and 3D software.
Offering a powerful tool for creating virtual worlds, interactive ‘smart paintbrush’ app harnesses the power of generative adversarial networks to convert rough doodles into stunning photorealistic landscapes.
Presentation topics include ‘Breaking the GPU Memory Barrier,’ ‘High-End Production Features,’ and a tech preview of a new Hybrid Renderer.
Blur Studios employs NVIDIA’s GPU-powered rendering solutions to provide cinema-quality previsualization shots of the action-packed 90-second opening sequence in Tim Miller’s ‘Deadpool.’