Companies plan to broaden scope of French non-profit school’s curriculum with a course on storyboarding; a technical data management course is also planned for 2022.
Tagged With: grants
New sponsorships have enabled larger awards for 2021; applications being accepted from U.S.-based individual filmmakers/artists through August 1.
R&D project aims to develop a totally immersive virtual production environment delivering high-quality real-time scenes in Unreal Engine.
Entertainment production company’s plans for new virtual production pipeline include an Unreal Engine-powered real-time rendering and motion capture studio.
Industry veteran launches New York-based animation studio to nurture entry-level talent from underrepresented communities by pairing them with seasoned industry professionals; company received Epic MegaGrant for its work with the nonprofit Musician Treatment Fund.
Studio receives $3 million grant from Corporation for Public Broadcasting to support production of the new preschool puppet series; previous CPB grants have funded animated kids’ series ‘Daniel Tiger’s Neighborhood,’ ‘Odd Squad,’ and ‘Peg + Cat.’
Second Grant the company has been awarded will accelerate development of BigRoom, their new collaborative VR tool.
In first year, $42 million in financial support has gone to more than 600 recipients for their projects using Unreal Engine, 3D graphics tools and open source software.
Relief fund launches to provide urgently needed support for workers and freelancers hit by UK production closures.
5th annual animation festival, coming March 19-22, 2020, is still accepting entries; submission deadline is November 1.
More than a dozen developers across games, film, TV, AR and VR receive cash assistance in the program’s final round.
International Animated Film Society awards its first annual Animation Educators Forum faculty grants to Owen Klatte from the University of Wisconsin-Milwaukee, and Dave Mauriello of Drexel University.
Made in NY Entrepreneur Innovation grants given to nine early-stage projects representing new approaches to disciplines including film, virtual reality software, gaming and more.