SoKrispyMedia’s hilarious and slickly produced ‘Stick Figure Battle’ sequel skillfully displays their innovative and cost-effective use of virtual production, 3D tools, CGI, and real-time rendering.
Tagged With: GPUs
Physics-based demo highlights dynamic ray-traced lights, path tracing, and 100 million polygons, all running in rea- time on a single GeForce RTX 3090 GPU.
NVIDIA GTC 2020 kicked off today with Huang’s presentation exploring real world implications of AI and its impact challenges the world’s faces today.
Program will be available continuously in all time zones and feature the latest in AI, data science, HPC, graphics, networking, live and on demand talks, and keynote featuring NVIDIA CEO and founder, Jensen Huang.
Bicoastal boutique VFX studio turns to cloud-based resources that enable artists to continue working on high-end projects safely at home.
New FLEXX data center platform features NVIDIA GPUs and multiple CPUs, and supports virtualization software for remote workstations.
VFX studios on both films, Oscar nominees for Best Visual Effects, successfully used artificial intelligence in GPU-accelerated effects: ILM for character de-aging and Digital Domain for digital humans.
Innovative demo puts attendees on moon’s surface through real-time ray tracing and AI-based pose estimation.
New designs from Dell, HP and BOXX join suite of 17 other OEM systems that provide real-time ray tracing, advanced AI and high-resolution video editing capabilities.
Version 2.0 rewrite of cloud-hosted rendering platform provides faster job startup, increased scalability and up to 48,000 CPU render cores.
First in a series of three installments of the highly anticipated Modo 13 series pushes further into design workflows, delivering native support for GPU-rendering with AMD Radeon ProRender.
NVIDIA supercharges creative workflows with RTX GPUs and Creator Ready Drivers to improve performance and reliability in creative applications.
All five nominees for best visual effects for the past 10 years have used the company’s Quadro GPUs to create their work.
BAFTA-winning studio turns around festive animation in just four weeks using GPU-accelerated renderer Redshift.
Fourteen-minute CG-animated short film that won its Oscar-qualifying award at the Los Angeles Shorts Fest was created in Autodesk Maya and Adobe CC and rendered in GPU renderer Redshift.
NVIDIA’s latest GPU architecture boosts ray-tracing and rendering performance and allows artists to manipulate complex designs up to twice as fast as before; VRWorks 360 Video SDK supports real-time 4K workflows.
Available now as a free beta to Autodesk Maya users, mental ray for Maya brings final frame rendering directly to the Maya viewport.
NVIDIA SDK brings together all the essential elements for creating GPU-accelerated applications, with access to almost 100 different libraries and APIs as well debugging and profiling tools for Android, Windows and Linux.
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
Sydney-based studio specializing in design and motion graphics taps Thinkbox Software’s high-volume compute management software Deadline to help implement a GPU-based technology pipeline.
New GPU rendering guide from the makers of V-Ray answers common hardware questions and explores myths, trends and the future of rendering technology.