Maxon Acquires Redshift Rendering Technologies
Developer of industry leading animation software Cinema 4D acquires powerful and flexible GPU-accelerated renderer.
Developer of industry leading animation software Cinema 4D acquires powerful and flexible GPU-accelerated renderer.
From real-time virtual production and mixed-reality broadcasts to delivering cinematic-quality visuals and faster than real-time 8K transcoding, NVIDIA GPUs are powering demos for more than 85 partners at the world’s biggest broadcast trade show.
Flexible use of expanded array of encoders will enable faster, more interactive remote workstation experiences for users working with high-resolution content.
Firm’s analysis projects hardware acceleration and improved algorithms will enable ray tracing software to dominate rendering market by 2023.
Software brings V-Ray scenes directly into the Unreal Editor, letting artists tap into the game engine’s power to create immersive experiences.
Next-gen rendering technology now available for Maya artists; faster speeds and workflows through AI, GPU, and Smart Tech.
Endeavor and Roddenberry Entertainment leading development of original content, with OTOY’s real-time rendering and Light Field Lab’s groundbreaking holographic display technologies.
Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.
Learn about NVIDIA’s Turing architecture-based GPUs, which allow artists to render photorealistic scenes in real time, add new AI-based capabilities to their workflows, and enjoy fluid interactivity with complex models and scenes.
Project Lavina Demonstrates photorealistic computer graphics rendering at up to 90 frames per second on new NVIDIA Turing-based Quadro RTX GPUs.
New Turing-based design revolutionizes workflow of millions of designers and artists on the desktop and in the datacenter.
Hybrid rendering fundamentally changes computer graphics by fusing real-time ray-tracing, AI, simulation and rasterization.
NVIDIA is combining our expertise in AI with our long history in computer graphics to advance 3D graphics for games, virtual reality, movies and product design.
Available starting in September, Quadro eGPU solutions will now allow interactive rendering, VR, AI development on PC Notebooks, and will be available through qualified partners such as Bizon, One Stop Systems/Magma and Sonnet with more to come.
NVIDIA and NVIDIA partners to showcase the latest AI, VR, and advanced rendering technologies at SIGGRAPH 2017.
To create the five-minute animated “Coming to America“ sequence for STARZ’s ‘American Gods’ episode five, animation and design studio Tendril transitioned to a GPU pipeline ahead of the project, leveraging Thinkbox’s Deadline for compute management and tapping Redshift with per-minute licensing via the Thinkbox Marketplace.
Second installment in a VR/AR trilogy that examines our collective life on this planet to be showcased at the Sundance Film Festival’s New Frontier program.
Animation Studio employs GPU-accelerated biased renderer Redshift for near real-time lighting on new CG-animated TV special with a stop-motion aesthetic.
Beginning November 30, CG artists using Autodesk Maya can tap NVIDIA’s GPU-accelerated renderer, mental ray, directly within Maya for free.
New GPU-enabled PixMover outfitted with a dual-processor server and NVIDIA M6000 GPU card and recently on display at the HPA Tech Retreat UK operates two-to-four times faster than a CPU-only server.
Blur Studios employs NVIDIA’s GPU-powered rendering solutions to provide cinema-quality previsualization shots of the action-packed 90-second opening sequence in Tim Miller’s ‘Deadpool.’