New AI application inflates flat 2D images into realistic 3D models; artists in all fields can easily add new objects to their mockups without 3D modeling or rendering.
Tagged With: GPU Technology Conference
Founder and CEO Jensen Huang’s keynote shares breakthroughs in building virtual worlds through a convergence of technologies; new Omniverse Enterprise 3D design platform will soon be widely available, allowing for real-time global collaboration across multiple software suites.
NVIDIA supercharges creative workflows with RTX GPUs and Creator Ready Drivers to improve performance and reliability in creative applications.
Samsung SDS integrates serverless and big data to automate machine learning application scaling and productization.
Using assets from the award-winning Netflix series, NVIDIA teams with Autodesk and Vancouver VFX studio Image Engine to showcase real-time GPU-accelerated rendering workflows with RTX Server and Quadro vDWS.
NVIDIA Omniverse enables teams to interactively work together to create and render scenes using industry-standard 2D and 3D software.
Offering a powerful tool for creating virtual worlds, interactive ‘smart paintbrush’ app harnesses the power of generative adversarial networks to convert rough doodles into stunning photorealistic landscapes.
Presentation topics include ‘Breaking the GPU Memory Barrier,’ ‘High-End Production Features,’ and a tech preview of a new Hybrid Renderer.
NVIDIA is working with top OEMs such as Dell, HP and Lenovo to offer NVIDIA VR Ready professional workstations powered by Quadro professional GPUs.
Blur Studios employs NVIDIA’s GPU-powered rendering solutions to provide cinema-quality previsualization shots of the action-packed 90-second opening sequence in Tim Miller’s ‘Deadpool.’
Media & Entertainment Track at GTC 2015 to highlight breakthroughs in GPU technology across broadcast, video, and filmmaking