Updates to Maya, 3ds Max, Bifrost, and Arnold enhance the user experience, optimizing collaboration and data sharing within VFX and animation creative teams.
Tagged With: GPU Rendering
Upgrade combines features from V-Ray 5 and V-Ray Next, providing an easier to use rendering solution that is up to 7x faster.
New release speeds modeling efficiency for artists, introduces viewport improvements, new remeshing algorithms, enhanced materials and shaders, and Arnold Renderer 6.1 for faster GPU rendering.
Free sessions spotlight the latest CG technology, trends, and techniques as well as practical discussions about navigating a changing industry in the shadow of the global pandemic.
Award-winning fourteen-minute CG-animated film, now being developed as a feature film, was created in Autodesk Maya and Adobe CC and rendered in GPU renderer Redshift.
Version 2.0 rewrite of cloud-hosted rendering platform provides faster job startup, increased scalability and up to 48,000 CPU render cores.
Chaos Group’s 2nd Annual event brings together 3D artists and developers in VFX, architecture and automotive design together for a series of masterclasses in Sofia.
First in a series of three installments of the highly anticipated Modo 13 series pushes further into design workflows, delivering native support for GPU-rendering with AMD Radeon ProRender.
VFX veteran leads 75-artist team, using state-of-the-art virtual production technology, to tell the story of an android’s battle against a gang of robots.
The renderer update introduces CPU-GPU hybrid rendering and improves compositing output and compatibility with Autodesk 3ds Max 2018.