OptiTrack Showcases Wide Area Interactive VR Basketball Experience at GDC 2016
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.
Deadline for submissions to the Autodesk Games Reel set to debut next year at GDC 2016 is December 14.
New Service Lets Users Pay for Substance Products in Monthly Installments with No Feature Limitations or Subscriptions; Previewing New Product Line at GDC Booth 212.
Rounding out its collection of game development tools, Autod3esk previews Stingray Game Engine, Announces Maya LT 2016.
Days 1 and 2 are filled with sessions pushing developers to be more daring in every aspect of their creative efforts.
The most refreshing, relevant and important ideas come to the surface at the Independent Games Summit.