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Tagged With: GDC

animated short films ANIMATIONWorld

Real-Time Gaming Tech Shines in Heartwarming ‘Windup’ Animated Short

By Dan Sarto | Wednesday, February 3, 2021 at 4:10pm

For Chinese director Yibing Jiang, Unity’s real-time tools enabled a small global team of artists to work quickly and efficiently, in parallel rather than sequentially, to produce a beautiful and touching film about the bond between a father and his ailing daughter.

Events Headline News

Stuttgart International Festival of Animated Film 2020 Canceled

By Dan Sarto | Friday, March 13, 2020 at 12:34pm

27th ITFS edition, running May 5-10, and 14th Animation Production Days, set for May 6-8, in Stuttgart, Germany, have been canceled.

Epic Games Headline News

Epic Games Launches MegaGrants, New Unreal Engine Technology & Online Services at GDC 2019

Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.

Allegorithmic Headline News

GDC 2019: Project Substance Alchemist Enters Open Beta

3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.

OptiTrack Headline News

OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019

Featuring large-scale Jenga sets, the real-time location-based VR demo will track 130 objects simultaneously.

Game Developers Conference Headline News

Epic Games Annual ‘State of Unreal’ Set for GDC 2019

Livestreamed opening talk with CEO Tim Sweeney and CTO Kim Libreri, plus tech briefings and two exhibition floor booths for demos and networking part of company’s extensive show plans. 

Motion-Capture Headline News

Vicon Introduces Shōgun 1.2 at GDC 2018 with a Virtual Escape Room

Daily presentations with new Unreal Engine 4 content project and a multi-person virtual escape room take center stage at Vicon’s GDC booth.

Games Events

Game Developers Conference (GDC) 2018

Begins: March 19, 2018

GDC, running March 19-23, 2018, is the world's largest professional game industry event, bringing together game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking.

Pluralsight Headline News

Pluralsight Partners with SideFX for All-Day Houdini Training Event

New Houdini 16 coursework to cover everything from character creation to environments; free event to feature speakers from Pluralsight, SideFX, TriHelix and Feline Arts.

OptiTrack Headline News

OptiTrack Showcases Wide Area Interactive VR Basketball Experience at GDC 2016

Low latency, high precision motion capture system enables large scale, multi-player VR games with real-time rigid body tracking into Unreal Engine.

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