The network, along with Games for Change and UC Irvine’s Connected Learning Lab, release ‘How to Be a Positive Gamer’ PSA; animated short gives kids tips on heading off bullying before it starts.
Tagged With: gaming
The studio will provide mentorship, guidance, and $5,000 CAD for up to three applicants with compelling storytelling and visionary series concepts; submissions open July 19.
Short films from Pôle 3D, Weta Digital, and ESMA are the big winners among 37 works, including two world premieres, selected for this year’s virtual Electronic Theater, coming August 9.
The awards honor the best in German animation and screenplay, animated games, and innovation in business; awardees included ‘Butterfly Tale’ by Heidi Foss and Lienne Sawatsky, ‘Endzone – A World Apart’ developed by Gentlymad Studios, and Mitmalfilm UG with Uli Seis.
The interactive design and game development chair discusses the school’s remote collaboration on innovative game project, including interactive design, animation, visual effects, and sound design; virtual event’s ‘Making of Zoelie’ panel set for April 10.
Transmedia startup Voltaku, fueled by an Epic MegaGrant, begins development on animated series about two siblings’ adventures in a futuristic megacity, directed by Oscar-nominee Ruairi Robinson and penned by ‘Spine of Night’ director Philip Gelatt.
The former Amazon Movie exec will co-lead the school’s new LA-based ‘Master of Arts in Global Affairs and Management in the Creative Industries’ program, designed for individuals pursuing global leadership and management careers in film/television/new media and other creative industries.
New system combines proprietary technology with machine learning; performance is realized without animation rigs, creating a realistic animated digital double ready for in-engine use.
The online event will include both on-demand presentations and scheduled sessions; the conference celebrates the industry and its innovators with a look at where we are and where we are going.
The VIEW Conference is the premiere international event in Italy on Computer Graphics, Interactive Techniques, Digital Cinema, 2D/3D Animation, VR and AR, Gaming and VFX.
India-based studio opens in Los Angeles with plans to expand the studio’s 2D and CGI-animated work-for-hire services while developing current and new original IP.
Medical gaming creator expands creative talent roster; industry veteran to work with recently hired design director, Jason VandenBerghe, to innovate and advance the practice of medicine through play.
Leading production studio creates action-packed trailer for Creative Assembly’s upcoming release of their third ‘Total War: WARHAMMER’ game franchise title.
Industry veteran launches New York-based animation studio to nurture entry-level talent from underrepresented communities by pairing them with seasoned industry professionals; company received Epic MegaGrant for its work with the nonprofit Musician Treatment Fund.
SEGA, WildBrain, and the streaming giant join forces to unleash the ‘Blue Blur,’ placing the fate of a new multiverse in his gloved hands; the ‘Sonic’ franchise celebrates its 30th anniversary this year.
Award-winning animation studio joins forces with Atari to bring ‘Shaun the Sheep’ to popular mobile game; players can customize their parks with hilarious rides and attractions featuring faces from the popular animated series.
The comedic actor will play battle-hardened soldier Roland alongside Cate Blanchett’s thieving Lilith.
The ‘Lovecraft Country’ creator joins the treasure hunting team alongside Alicia Vikander, who will reprise her role as Lara Croft under the MGM banner.
According to CD Project Red CEO Adam Kiciński, the new title will shift away from its beloved, yellow-eyed anti-hero and focus on a new character within the world.
A new era for LucasArts, now called Lucasfilm Games, ushers in partnerships with both Ubisoft’s Massive Entertainment and Bethesda.
The former LucasArts is collaborating with the leading game company’s MachineGames studio on an original story, the action-adventure franchise’s first videogame for modern consoles since 2003.
Cloud-based platform accelerates collaboration in real-time through connected virtual worlds that provide photorealistic rendering.