Tagged With: Game Development
Netflix Sets February 15 Premiere for ‘The Dragon Prince’ Season 2
Nine new episodes of animated fantasy series will continue the adventures of the show’s young heroes in their quest to stop an historic conflict from escalating into all-out war.
Method Studios Taps Hans ten Cate to Lead Game Business
Former PlayStation and EA executive will head studio’s efforts in producing cinematics, trailers and marketing content for game publishers.
Humans, Elves and Dark Magic Collide in New Netflix Original, ‘The Dragon Prince’
Wonderstorm’s creative team of Aaron Ehasz, Justin Richmond and Giancarlo Volpe delve into the making of the first season of their epic series centered around three unlikely heroes and their quest to stop an all-out war.
Is NVIDIA’s New RTX Real-Time Ray Tracing Technology Really a Game Changer?
Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.
The Rookies Announces 2018’s Best Digital Media & Entertainment Students
Autodesk-sponsored international student awards received 9,971 digital projects created by 2,914 students from more than 87 countries worldwide.
Registration Opens for SIGGRAPH 2018 in Vancouver
WATCH: Dr. Jon Peddie and Kathleen Maher Talk CG and VR Industry Trends at FMX 2016
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
WATCH: NYU Professor Ken Perlin Discusses the Future of AR and VR at FMX 2016
Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.
WATCH: Epic Games’ Haarm-Pieter Duiker Talks Real-Time Game Engines and VFX at FMX 2016
The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.
WATCH: Epic Games’ Brian Karis Talks Real-time Game Engine Performance at FMX 2016
The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.
WATCH: Epic Games’ Kim Libreri Talks ‘Paragon’ Cinematic Trailer and More at FMX 2016
The studio’s CTO discusses producing the stunning, real-time rendered visuals of their brand new MOBA game experience.
WATCH: Dr. Richard Marks Talks PlayStation Magic Lab and VR at FMX 2016
The Sony Computer Entertainment lab director discusses R&D efforts in VR, games and innovative interactive experiences.
WATCH: Professor Craig Caldwell Talks Storytelling in Games at FMX 2015
Craig Caldwell, USTAR senior research professor at the University of Utah, discusses storytelling challenges in games.
Top 5 Games of 2015
As we await 2016’s big game releases, AWN game writer Spencer Fawcett looks back on his favorites of 2015.
A Bump in the Road for Annualized Game Franchises
Ubisoft’s decision to push next ‘Assassin’s Creed’ release to 2017 may signal needed change in big game franchise planning.
Book Review: The Indie Game Developer Handbook
Spencer Fawcett takes a look at Richard Hill-Whittall’s new book about the risks and rewards of independent game development.
Double Fine & iam8bit Host 2nd Annual Day of the Devs
Second annual free, all-ages event to be held at the Old Mint Building in San Francisco’s Mint Plaza on Saturday, November 1, 2014.
Shotgun Announces Perforce Integration
Shotgun Software announces the integration of its pipeline tools with Perforce to streamline game development team collaboration.