Realtime Launches Virtual Production Division
Annie Shaw to head the BAFTA-nominated VFX studio’s new arm, whose new virtual production tool supports film and TV productions, production companies, and game developers.
Annie Shaw to head the BAFTA-nominated VFX studio’s new arm, whose new virtual production tool supports film and TV productions, production companies, and game developers.
Unreal Engine 5.5 Preview 1 is now out and ready to explore; new Unreal Engine royalty rate savings when shipping eligible titles in the Epic Games Store on supported platforms; and the Teenage Mutant Ninja Turtles have burst from the sewers of NYC straight into Unreal Editor for Fortnite (UEFN).
The hybrid event, featuring talks, panels, and workshops by worldwide industry leaders, returns to Cologne, Germany this August 18-20.
The U.K.-based pair discuss quitting their jobs to jump into full-time game dev, pitching and funding their project, and the unexpected challenges encountered in developing their games.
Animation studio co-founders Chris Burns and Bob Fox discuss breaking into the game industry, getting a producer, and the upcoming release of their indie game, coming later this year.
Cloud gaming service boasts new Activision and Blizzard titles ‘Diablo IV’ and ‘Overwatch, new Ultimate and Priority membership day passes, and availability to gamers across Japan, allowing them to play their favorite games in the cloud.
New microservices mean state-of-the-art generative AI models can now be integrated into games, tools, and middleware to enable new possibilities such as characters interacting without the need for pre-scripted dialogue.
The former CEO of Sergio Pablos Animation fills the role of retiring 20-year studio veteran Pam Marsden.
The new AI generation technique can be used to generate 3D humanoid animations with realistic movement, details, and depth; Omni Animation will be demonstrated at Devcom Developer Conference later this month.
The hybrid event, featuring talks, panels, and workshops from experts across the global games industry, will take place August 20-22 in Cologne, Germany.
The 13th annual global contest for aspiring creative media and entertainment artists is accepting entries now through June 1.
Did you know that UE now accounts for 50% of next-gen games being built and has been used on over 500 film/TV projects.
Based on 63,000+ digital media submissions created by 4000+ students, the downloadable report names New3edge in France as #1 in the 50 top international schools list, with Savannah College of Art and Design in the U.S. ranking #2.
Enhancements in the latest version include a host of improvements and additions to toolsets specific to the animation and VFX industries’ needs.
New release increases efficiency and versatility across industries, and includes enhanced world-building tools; animation, rigging, and modeling enhancements; and updates for virtual production, broadcast, live events.
Proprietary AI and cloud-based platform promises to turn 2D images into 3D avatars in 60 seconds; led by Armilar Venture Partners, the investment round will advance product development and create additional customer support.
Now accessible via Flex pay-as-you-go product use system, the new, flexible version makes the industry standard 3D toolset more affordable and accessible to artists at smaller studios.
Savannah College of Art and Design launches the School of Creative Technology, Animation and Motion, Film and Acting, and Visual Communication: courses in new technologies and STEM disciplines prepare students to lead companies, brands, and studios.
CEO Keith Guerrette and his studio have developed a part-time, paid program that provides participants with skills training, mentorship, and hands-on real-time game development experience to better help them get a leg up in the industry.
Two days of streaming conversations and panels led by industry leaders and SCAD alumni include ‘Industry Insights: The ABCs of NFTs,’ ‘Building the Metaverse,’ ‘Alumni Voices,’ and ‘In Conversation: Inclusive Character Design in Gaming.’
Free sample projects now ready for download along with the brand-new Unreal Engine 5 next-gen real-time 3D content production platform technology released today by Epic Games.
Epic Games' first major announcement at this morning’s State of Unreal presentation is huge; next-gen real-time 3D content creation in both game and non-game workflows gets a shot in the arm with new UE5 features, enhancements, and support.
One of the world’s most important digital skills contests is now open to aspiring artists in VFX, Animation, Games, VR, Motion Graphics, Concept Art and Design; entries will be accepted in all categories now through June 1.
Users can now access the software with all features intended for final release, and are encouraged to experiment with new tools and workflows and otherwise put the program through its paces to help identify any remaining glitches.
The company’s decision means that the newly formed GWA will now seek certification by way of union election.