For Chinese director Yibing Jiang, Unity’s real-time tools enabled a small global team of artists to work quickly and efficiently, in parallel rather than sequentially, to produce a beautiful and touching film about the bond between a father and his ailing daughter.
Tagged With: Game Development
Tangent Labs co-founder Jeff Bell shares how their platform integrates asset management, production and task management, review and collaboration, sketching, draw overs, and note taking to enable transparent, accessible, and innovative animation and VFX creativity.
Deal cements company’s commitment to the local market, providing users with additional resources and creative tools.
Based on 3,769 entries from artists that have attended over 500 educational institutions, more than 150 industry experts used a variety of criteria to award schools on how well they prepare students for careers in creative media and entertainment.
10-year partnership will build regional gaming hub for industry offering a training and entrepreneurial platform for cultivating talent and launching new careers throughout Middle East and Africa.
Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
Company’s free ‘Core’ platform for making, playing and sharing games encourages and supports a new generation of creators.
The iPi Soft founder and CEO discusses the current state of markerless motion capture animation technology, including real-time tracking and live streaming.
Polygon Pictures announces final chapter in Tsutomu Nihei’ epic saga; view trailer and first image from upcoming film.
CG supervisor Han Yang has transitioned his game cinematic and trailer production efforts to a work from home studio, allowing him to continue delivering high-level content on a host of projects.
Slated for release in 2021, Epic Game’s next generation game engine looks to achieve photorealism on par with movie CG.
Based on almost 3,500 entries from artists in 89 countries, 120 industry experts used a variety of criteria to award schools on how well they prepare students for careers in creative media and entertainment.
Winners of competition for aspiring design and media entertainment artists selected from over 3,400 entries representing 89 countries.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
9th annual Rookie Awards call for entries is open to all amateur creatives in VFX, animation, games, VR, motion graphics and 3D visualization.
Firm’s analysis projects hardware acceleration and improved algorithms will enable ray tracing software to dominate rendering market by 2023.
Nine new episodes of animated fantasy series will continue the adventures of the show’s young heroes in their quest to stop an historic conflict from escalating into all-out war.
Former PlayStation and EA executive will head studio’s efforts in producing cinematics, trailers and marketing content for game publishers.
Wonderstorm’s creative team of Aaron Ehasz, Justin Richmond and Giancarlo Volpe delve into the making of the first season of their epic series centered around three unlikely heroes and their quest to stop an all-out war.
Industry analyst Jon Peddie weighs in on the significance of NVIDIA’s recently announced Turing GPU architecture and AI-enhanced photorealistic rendering.
Autodesk-sponsored international student awards received 9,971 digital projects created by 2,914 students from more than 87 countries worldwide.