Mondo TV Iberoamerica teams up with SIE España and Gammera Nest to adapt the popular environmentally themed animated series; game will launch on PlayStation in Spring 2022, followed by other platforms later in the year.
Tagged With: Game Development
Now available for game developers, latest major release, expected to ship in early 2022, includes numerous new groundbreaking features including Nanite virtualized micropolygon and Lumen global illumination systems.
The awards honor the best in German animation and screenplay, animated games, and innovation in business; awardees included ‘Butterfly Tale’ by Heidi Foss and Lienne Sawatsky, ‘Endzone – A World Apart’ developed by Gentlymad Studios, and Mitmalfilm UG with Uli Seis.
Cloud-based platform makes motion capture projects achievable with multiple users working simultaneously at different locations; see it in action in Cardi B’s new mini reality series Cardi Tries where she creates a video game with the Xsens MVN Animate suit.
The interactive design and game development chair discusses the school’s remote collaboration on innovative game project, including interactive design, animation, visual effects, and sound design; virtual event’s ‘Making of Zoelie’ panel set for April 10.
Transmedia startup Voltaku, fueled by an Epic MegaGrant, begins development on animated series about two siblings’ adventures in a futuristic megacity, directed by Oscar-nominee Ruairi Robinson and penned by ‘Spine of Night’ director Philip Gelatt.
11th annual contest is now open for entries; all amateur creatives in film, animation, games, virtual reality, motion graphics, and 3d visualization are welcome to submit their work.
For Chinese director Yibing Jiang, Unity’s real-time tools enabled a small global team of artists to work quickly and efficiently, in parallel rather than sequentially, to produce a beautiful and touching film about the bond between a father and his ailing daughter.
Tangent Labs co-founder Jeff Bell shares how their platform integrates asset management, production and task management, review and collaboration, sketching, draw overs, and note taking to enable transparent, accessible, and innovative animation and VFX creativity.
Deal cements company’s commitment to the local market, providing users with additional resources and creative tools.
Based on 3,769 entries from artists that have attended over 500 educational institutions, more than 150 industry experts used a variety of criteria to award schools on how well they prepare students for careers in creative media and entertainment.
10-year partnership will build regional gaming hub for industry offering a training and entrepreneurial platform for cultivating talent and launching new careers throughout Middle East and Africa.
Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.
Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
Company’s free ‘Core’ platform for making, playing and sharing games encourages and supports a new generation of creators.
The iPi Soft founder and CEO discusses the current state of markerless motion capture animation technology, including real-time tracking and live streaming.
Polygon Pictures announces final chapter in Tsutomu Nihei’ epic saga; view trailer and first image from upcoming film.
CG supervisor Han Yang has transitioned his game cinematic and trailer production efforts to a work from home studio, allowing him to continue delivering high-level content on a host of projects.
Slated for release in 2021, Epic Game’s next generation game engine looks to achieve photorealism on par with movie CG.
Based on almost 3,500 entries from artists in 89 countries, 120 industry experts used a variety of criteria to award schools on how well they prepare students for careers in creative media and entertainment.
Winners of competition for aspiring design and media entertainment artists selected from over 3,400 entries representing 89 countries.
Epic Games CTO discusses his work, alongside Oscar winner John Gaeta, producing the legendary “Bullet Time” VFX sequences on ‘The Matrix,’ as well as the growing use of game engines and real-time rendering in feature film and TV production.
9th annual Rookie Awards call for entries is open to all amateur creatives in VFX, animation, games, VR, motion graphics and 3D visualization.