Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.
Tagged With: Game Developers Conference
3D tool from Allegorithmic enables the rapid creation of PBR Material Libraries for game, film, architecture and industrial design.
Featuring large-scale Jenga sets, the real-time location-based VR demo will track 130 objects simultaneously.
Livestreamed opening talk with CEO Tim Sweeney and CTO Kim Libreri, plus tech briefings and two exhibition floor booths for demos and networking part of company’s extensive show plans.
RTX technology makes computationally intensive ray tracing possible in real time when running professional design and content creation applications.
Daily presentations with new Unreal Engine 4 content project and a multi-person virtual escape room take center stage at Vicon’s GDC booth.
GDC, running March 19-23, 2018, is the world's largest professional game industry event, bringing together game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking.
New Houdini 16 coursework to cover everything from character creation to environments; free event to feature speakers from Pluralsight, SideFX, TriHelix and Feline Arts.
Autodesk launches Stingray Game Engine v1.2 and Maya LT 2016 Extension 3 with feature improvements at GDC 2016.
AAA texturing tool powered by NVIDIA’s Iray renderer streamlines game asset pipeline; photorealistic rendering and curated asset store now available.
Deadline for submissions to the Autodesk Games Reel set to debut next year at GDC 2016 is December 14.
Rounding out its collection of game development tools, Autod3esk previews Stingray Game Engine, Announces Maya LT 2016.
Unity Technologies reveals the latest version of the award-winning Unity multiplatform engine and development tools, Unity 5, which includes new features such as Enlighten real-time lighting system and physically-based shaders, at the Game Developers Conference.