The annual international competition garnered 5,517 entries from aspiring design and media entertainment artists; a panel of more than 150 judges and industry professionals selected winners based on criteria including creative, technical, and presentation skills as well as complexity and raw talent.
Tagged With: game design
The UE demo, unveiled at this year’s ‘State of Unreal’ at GDC, showcases experimental Procedural Content Generation – tech allows users to build scalable, virtual worlds fast with an iterative design pipeline.
The 13th annual global contest for aspiring creative media and entertainment artists is accepting entries now through June 1.
The animation studio’s director Ryan Bird and founder, Adam Sidwell, discuss getting started in VR and how they started building client projects, like virtual concerts, meetings and games, in the metaverse.
Program ups the bounty for prospective recipients with new industry supporters, including Animation Focus, Animation Mentor, ArtStation, Autodesk, Foundry, and LAIKA, contributing workshops, tutoring sessions, software packages, hardware, and cash prizes for the 2023 cycle.
The studio’s technical director describes his journey from Canada to Japan and what it's like working there; he talks about pitching his project, working with the studio to get the project funded and produced, and marketing it for sale as a series.
The prestigious, annual international contest garnered 4,400 entries from aspiring design and media entertainment artists; a panel of 150+ judges, including 80 women, selected winners based on criteria including creative, technical, and presentation skills as well as complexity and raw talent.
Recent graduates Jacey Robinson, John da Fonte, and Julianna Mercado discuss their efforts to secure challenging and enjoyable industry work, how they keep up on new tools and technology, and how their college prepared them for the rigors of professional production.
At the college’s annual event, dedicated to spotlighting new trends in gaming and digital media design, game designer Seth Smith and Emmy Award-winning art director Lauren Brown discussed their love of video games and desire to foster greater storytelling diversity in their industry.
The animation duo discusses how they broke into the industry, what it took to launch Chubby Beagle animation studio, and how they funded their Drag Queen superhero film.
One of the world’s most important digital skills contests is now open to aspiring artists in VFX, Animation, Games, VR, Motion Graphics, Concept Art and Design; entries will be accepted in all categories now through June 1.
The 2D character animation veteran discusses the unionization of the New York-based animation studio, the history of animation studio unions, and resources for others interested in the unionization of their animation workplace.
The executive producer shares how he built his career producing projects for TV and short films including ‘Water Bear’ and ‘Desert Island,’ and the more recent FXX ‘Cake’ shorts such as ‘Swan Boy’ and ‘The Beings.’
Tech giant and Game Development World Champion team up to offer student-focused category in this year’s championship; award showcases next gen innovators and talent in game design and development.
This year's 'Rookie of the Year' winners of the world's most prestigious competition for aspiring design and media entertainment artists were selected from a pool of more than 4,000 entries.
The online school offers courses in game design, game programming, game art, and animation; with new Epic Games academic partnership, school plans increased game development training offerings to better prepare students for a competitive and changing job market.
The interactive design and game development chair discusses the school’s remote collaboration on innovative game project, including interactive design, animation, visual effects, and sound design; virtual event’s ‘Making of Zoelie’ panel set for April 10.
Winning project is a platform that allows sharing of custom digital brushes inspired by real-life objects; finalists include a fantasy role-playing game ‘Kawia's Adventure’ and ‘Icebreakers,’ a VR comic that invites individuals to step into the panels of a pirate adventure.
11th annual contest is now open for entries; all amateur creatives in film, animation, games, virtual reality, motion graphics, and 3d visualization are welcome to submit their work.
A virtual keynote address at the Beijing Film Academy’s International Conference on Digital Media Arts and Technology - December 25th, 2020.
This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.
Based on 3,769 entries from artists that have attended over 500 educational institutions, more than 150 industry experts used a variety of criteria to award schools on how well they prepare students for careers in creative media and entertainment.
Based on almost 3,500 entries from artists in 89 countries, 120 industry experts used a variety of criteria to award schools on how well they prepare students for careers in creative media and entertainment.