New clip from the forthcoming sci-fi adaptation directed by Rupert Sanders showcases stunning production design and visual effects with a mind-boggling attention to detail.
Tagged With: Framestore
International conference on animation, effects, VR, games and transmedia runs May 2-5 in Stuttgart, Germany.
Expansion of the Virtual Reality Studio headed by global head of VR Amy Small marks the proliferation of creative tech exploration.
Framestore teams with production company Sid Gentle Films and writers Neal Purvis and Robert Wade to direct and craft the twisting, turning title sequence for the adaptation of Len Deighton’s 1978 alternate history novel.
VFX supervisor Richard Bluff describes Industrial Light & Magic’s dazzling New York and Hong Kong sequence work in Marvel’s supernatural adventure hit.
Framestore Ventures and American Zoetrope launch fundraising campaign for the creation of a psychological horror role-playing game based on the classic 1979 film directed by Francis Ford Coppola.
Under the lead of production VFX supervisor Christian Manz, Oscar-winning VFX house helps develop and animate a range of fantastical CG characters for J.K. Rowling’s new spinoff prequel to the Harry Potter franchise.
Groundbreaking hybrid genre epic from executive producers Ron Howard and Brian Grazer brings together contemporary documentary footage and VFX-heavy drama to transport audiences to a not-so-distant Martian future.
Framestore provides more than 365 shots for the Marvel Studios blockbuster directed by Scott Derrickson, with work spanning CG environments and complex ‘Mandlebrot’ sets, digi-doubles of key characters, and the creation of Doctor Strange’s astral form used throughout the film.
Shanghai-based Cultural Investment Holdings to acquire 75 percent of the Oscar-winning VFX studio’s business in a deal valued at $187 million; Framestore founder & CEO William Sargent to retain minority stake.
DesignWeek Awards-nominated design director previously contributed beautifully crafted animation work for Royal Albert China.
VFX house Framestore uses a 24-camera Vicon system paired with Vicon’s data capture and processing software Blade to precisely capture data straight into Autodesk MotionBuilder.
London-headquartered VFX house partners with Madefire to launch first-ever Virtual Reality comics platform with the debut of original episodic series ‘Somnia: Origins.’
The Foundry shadows Italian production company Radical Plans as it sets out to create a Virtual Reality documentary about the plight of refugees arriving in Italy.
Two new VFX-specific apprenticeships to be launched in Fall 2016 at five world-class studios including Framestore, Double Negative, Jellyfish, Lexhag and The Mill.
Animation Grill’s first weekend event to be held on Saturday, September 3rd at KIN+ILK Coffee House in Cardiff’s Capital Quarter with presentations from stop-motion animator & director Ben Halliwell, DNeg’s Stephen Enticott, Animator & Director Jane E. Davies, and animator, filmmaker and author Ben Mitchell.
Berlin-based filmmaker Jannis Funk relies on Shotgun to manage a team of 300 remote VFX artists, a library of 900 miniature models, and overall production tracking and review.
Working with longtime collaborators director David Yates and VFX supervisor Tim Burke, Academy Award-winning VFX house delivers more than 700 shots for the new Warner Bros. adaptation, including complex jungle environments, digi-doubles, and intricate creature animation.
Animated clip accompanies new short story by J.K. Rowling that serves as a prequel to the upcoming Harry Potter feature, ‘Fantastic Beasts and Where to Find Them.’
Visual effects veteran with 25 years of experience as a producer has contributed to films including ‘Mad Max: Fury Road,’ ‘The Lord of the Rings: The Return of the King,’ ‘Harry Potter and the Deathly Hallows’ and ‘Batman Begins.’
Part of the U.S. Pavilion's ‘The Architectural Imagination,’ new exhibit rethinks urbanization using an architecture of circulation and transformation.