New release of Autodesk’s integrated visual effects, color grading, look development and finishing system for artists introduces machine learning to isolate objects in image sequences.
Tagged With: Flame
U.K.-based boutique motion graphics and visual effects facility creates psychoactive graphics and a hallucinatory title sequence for feature documentary exploring the widespread adoption and dangerous effects of Adderall.
New hires bring more creative and technical firepower via their roles as head of CG, VFX supervisor and head of technology.
Update includes ability to isolate creative FX, organic tracking technology, enhanced HDR and WCG signal monitoring and VR viewing.
Recent updates for collections, Maya, Shotgun, Arnold, 3ds Max and Flame accelerate creative workflows.
GenArts and Boris FX releases Sapphire 10, a suite of premium visual effects plug-ins focusing on new effects and features for Adobe, Avid, Flame, and OFX host applications.
New ‘Maya inspired’ 3D scene navigation features, workflow enhancements for third-party 3D animation tools, improved EXR handling, render quality improvements, better color management, and batch compositing enhancements included in Flame 2017 family extension 1 release available October 13.
Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.
Autodesk Flame Family 2017, Maya 2016 extension 2 and 3ds Max 2017 now available; new tools and improvements deliver innovation, productivity and efficiency.
Five-minute VR film experience created by developers Jack Caron, Todd Bryant, Omer Shapira and Uros Otasevic and shot in 6K is rendered using the Unreal Engine 4 game engine accelerated by NVIDIA Quadro M6000 GPUs.
Flame artist has previously worked with Big Block, Brand New School, Digital Domain, Fuel, Logan and MPC.
Autodesk Flame now available as a software-only product with customers choosing their own qualified Linux hardware packages; sales of Flame as a turnkey system to be discontinued early next year.
Led by Encore VFX supervisor and creative director Stephan Fleet, Encore artists in Vancouver and Los Angeles completed anywhere from 30 to 60 VFX shots per episode.