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Tagged With: facial capture

Doing it in Real-Time ANIMATIONWorld

Nexus Studios Helps ‘The Legend of Vox Machina’ Characters Go Live

Executive producer Julia Parfitt and director Patrick Osborne talk about how they brought a real-time animated Grog and Scanlan to the Season 1 Finale Watch Party for the hit Prime Video series.

Real-time Animation ANIMATIONWorld

‘The Jolliest Elf’: Animating Fun Time in Real-Time

Chad Eikhoff, TRICK 3D’s founder and director of the Kidoodle TV and Discovery Kids animated series about Santa's North Pole reality talent show, discsses the challenges of producing episodic content – in a pandemic - with a real-time animation production pipeline using Unreal Engine and motion capture.

Technology Headline News

K-POP Meets the Metaverse in aespa’s ‘Savage’ Music Video

Giantstep creates 3D animated characters with photogrammetry, real-time rendering, and motion capture for group’s first mini album, which surpassed 100 million views in 17 days.

Technology Headline News

Noitom and Trick 3D Bring ‘The Jolliest Elf’ Home for the Holidays

Companies team up, using cutting edge mocap and real-time rendering technology with Unreal Engine to deliver all-new, 12-episode 3D animated series in less than one year.

People Headline News

Netflix Adds Paul Debevec as Director of Research

By Dan Sarto | Friday, July 16, 2021 at 8:20am

The Academy Award-winning computer graphics pioneer joins streamer’s Data Science and Engineering team to oversee new technology development across VFX, virtual production, and animation production.

Motion Capture for iOS Gear Headline News

Moves by Maxon Update Now Available

Mobile facial and body motion-capture iOS app for motion designers and VFX artists capitalizes on Apple’s AR-Toolkit; motion sequences can easily be brought into Cinema 4D.

Technology Headline News

DI4D Launches PURE4D Facial Capture Pipeline

New system combines proprietary technology with machine learning; performance is realized without animation rigs, creating a realistic animated digital double ready for in-engine use.

Podcasts Headline News

Podcast EP85: ‘Tigtone’ Co-Creators Share Their Epic 15-Year Journey to Get it on TV

By Dan Sarto | Thursday, November 5, 2020 at 9:54am

Andrew Koehler and Benjamin Martian discuss the origins of their Adult Swim series, the decade and a half it took to reach the screen, and the most ridiculous joke they put into Season 2.

Technology Headline News

Digital Domain Introduces Masquerade 2.0 Facial Capture System

Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.

Feature Film VFX VFXWorld

The ‘Eyes’ Have It: Stuart Adcock Talks Will Smith at 23 and 50 in ‘Gemini Man’

Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.

Faceware Technologies Inc. Headline News

Faceware Announces 2019 Pricing for Facial Motion Capture Cameras and Software

Starting at just $99 per year, new subscription pricing offers lower-cost of entry and end-to-end warranties; academic pricing starts at $50 per year.

Marvel Studios VFXWorld

Sympathy for the Devil: How Digital Domain Helped Create Thanos for ‘Avengers: Infinity War’

Complementing the 12-foot tall purple villain created by Weta Digital for action-packed fight sequences, Digital Domain employs proprietary tool Masquerade using new machine-learning algorithms to deliver emotive performances from the CG character.

Feature Film VFX VFXWorld

Crossing the Uncanny Valley: MPC Crafts CG Rachael for ‘Blade Runner 2049’

By Dan Sarto | Tuesday, November 7, 2017 at 3:12pm

VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.

DI4D Headline News

DI4D Unveils Highest Fidelity Facial Performance Capture at SIGGRAPH 2017

Proprietary ‘motion scanning’ technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh.

lawsuits Headline News

Fox, Paramount & Crystal Dynamics Named Defendants in MOVA Lawsuit

MOVA developers suing Disney and Marvel for IP Infringement expand lawsuit to include ‘Deadpool,’ and ‘Terminator: Genisys’ features and ‘Rise of the Tomb Raider’ video game.

Feature Film VFX VFXWorld

The Iconic Character Transformations of ‘Beauty and the Beast’

Framestore VFX supervisor Kyle McCulloch shares how Mrs. Potts, Lumiere, Cogsworth, Cadenza and Garderobe were brought to life in Disney’s hit live-action remake of the classic 1991 animated feature.

lawsuits Headline News

Lawsuit: MOVA Developers Suing Disney & Marvel for IP Infringement

Intellectual property lawsuit alleges Disney, Marvel and others knowingly infringed copyrights, trademarks, and/or patents by using stolen CG technology in blockbuster movies.

lawsuits Headline News

Digital Domain Blocked from Using MOVA Tech

District Court Judge John S. Tigar issues preliminary injunction blocking the use of the Academy Award-winning facial motion capture technology by all its licensees, including Digital Domain.