Using Xsens, iPhones and Unreal Engine, the animation and game studio has tailored their pipeline for safe, remote motion-capture production.
Tagged With: facial capture
New iPhone and iPad Pro app uses Apple AR-Toolkit to facilitate facial and body motion capture for Cinema 4D.
Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.
Starting at just $99 per year, new subscription pricing offers lower-cost of entry and end-to-end warranties; academic pricing starts at $50 per year.
New 12,000 square foot Brooklyn facility provides comprehensive capture, scanning and post processing services.
Ruling means technology owner Rearden’s IP infringement lawsuits and discovery efforts can continue.
Complementing the 12-foot tall purple villain created by Weta Digital for action-packed fight sequences, Digital Domain employs proprietary tool Masquerade using new machine-learning algorithms to deliver emotive performances from the CG character.
VFX supervisor Richard Clegg raises the bar on photorealistic digital doubles in Denis Villeneuve's hit follow-up to the 1982 sci-fi classic directed by Ridley Scott.
Proprietary ‘motion scanning’ technology captures 4D data comprising video rate 3D surface scans tracked with a dense fixed topology mesh.
MOVA developers suing Disney and Marvel for IP Infringement expand lawsuit to include ‘Deadpool,’ and ‘Terminator: Genisys’ features and ‘Rise of the Tomb Raider’ video game.
Framestore VFX supervisor Kyle McCulloch shares how Mrs. Potts, Lumiere, Cogsworth, Cadenza and Garderobe were brought to life in Disney’s hit live-action remake of the classic 1991 animated feature.
Intellectual property lawsuit alleges Disney, Marvel and others knowingly infringed copyrights, trademarks, and/or patents by using stolen CG technology in blockbuster movies.
Innovative technologist, algorithm developer and scientist to lead the productization of Cubic Motion’s award-winning real-time technology.