Search form

Tagged With: facial animation

Tiny Bubbles… Not! VFXWorld

Wētā Forever: The Esteemed VFX Studio Dives Deep on ‘Black Panther 2’

In an extensive Q & A, Senior Animation Supervisor Sidney Kombo-Kintombo and VFX Supervisor Chris White talk about water, swimming, beards, and bubbles – all part of their work on Marvel Studios’ ‘Black Panther: Wakanda Forever,’ now in theaters.

Justice is Served! VFXWorld

The Fiery Magic of Wētā FX Helps ‘Black Adam’ Keep It Real

In an extensive Q&A, VFX Supervisor Sheldon Stopsack talks about the studio’s multifaceted contributions to the Warner Bros. DCEU action-adventure, starring Dwayne Johnson in the titular role, now screening in theaters and available on Blu-ray + DVD.

Get Your Hulk-Smash On! VFXWorld

Wētā FX Works Their Smashingly Good Magic on ‘She-Hulk: Attorney at Law’

In an extensive Q & A, Senior Animation Supervisor Sidney Kombo-Kintombo and Senior VFX Supervisor Guy Williams talk about their gargantuan contributions to Marvel Studios’ 'She-Hulk: Attorney at Law,' streaming exclusively on Disney+.

Another Taste of Marvel VFXWorld

Digital Domain Pushes the Limits of Monstrous VFX in ‘Morbius’

To create dynamic vampires and immersive battle scenes, the award-winning FX hub made improvements to the same tech it used to make Thanos in the ‘Avengers’ films.

facial animation VFXWorld

How Digital Domain Brought Photoreal Characters to Life in ‘The Quarry’

The Oscar-winning VFX studio improved existing performance capture techniques and invented brand-new facial animation technology to elevate the look of Supermassive Games’ ensemble-driven slasher.

Happy Ghostbusters Day Headline News

MPC Marks ‘Ghostbusters Day’ With Dr. Spengler VFX Breakdown

Tasked with recreating the late Harold Ramis in ‘Ghost Busters: Afterlife,’ the VFX studio referenced earlier movies, concept art, and libraries of skin maps and photos, to deliver a digital character that was satisfying to both audiences and the actor’s family.

Stay Pufty My Friends VFXWorld

MPC Film Creates S’More Great VFX for ‘Ghostbusters: Afterlife’

By Dan Sarto | Thursday, January 6, 2022 at 2:40pm

Leading visual effects studio designs new ghosts, brings Harold Ramis back as Dr. Egon Spengler, and animates a horde of mini Stay-Puft marshmallows wreaking havoc on a Walmart, in Jason Reitman and Sony’s long awaited ‘Ghostbusters’ sequel.

Technology Headline News

DI4D Launches PURE4D Facial Capture Pipeline

New system combines proprietary technology with machine learning; performance is realized without animation rigs, creating a realistic animated digital double ready for in-engine use.

Education Headline News

LAIKA Teams Up with Bowie State University on Stop-Motion Animation Studio

Partnership and donation will enhance BSU’s animation curriculum, building on award-winning studio’s existing career/internship pipeline for the university’s students.

Technology Headline News

Unity’s ‘The Heretic’ Digital Human Character Package Now Available

By Dan Sarto | Thursday, May 14, 2020 at 10:19am

Digital Human character and technology stack used in company’s short film project now available as a free download.

Feature Film VFX VFXWorld

The ‘Eyes’ Have It: Stuart Adcock Talks Will Smith at 23 and 50 in ‘Gemini Man’

Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.

AR ANIMATIONWorld

League of Legends Warrior Akali Delights Fans with ‘Live’ AR Appearance

With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.

digital humans VFXWorld

Digital Domain Brings ‘DigiDoug’ to TED Talk Stage with Xsens

New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.

FMX 2015 VFXWorld

WATCH: USC's Paul Debevec Talks Photoreal and VR Tech at FMX 2015

By Dan Sarto | Monday, March 7, 2016 at 5:57am

Paul Debevec, chief visual officer at the USC Institute for Creative Technologies, discusses some of his lab's recent research work, potential legal concerns over digital doubles and what excites him most about virtual reality.