Digital Human character and technology stack used in company’s short film project now available as a free download.
Tagged With: facial animation
Weta Digital’s facial modeling and performance capture animation expert discusses the difficulties and challenges of creating one of the most convincing digital humans ever seen on film.
With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.
New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.