Epic Games Acquires ‘Fall Guys’ Developer Mediatonic
Terms of the deal were not disclosed; move promises to put additional resources behind London-based game studio’s highly successful massively multiplayer online game.
Terms of the deal were not disclosed; move promises to put additional resources behind London-based game studio’s highly successful massively multiplayer online game.
Brian Selznick to pen script for first ever animated version of F. Scott Fitzgerald’s 1925 classic American novel.
Doors will close sometime in April; 450 employees will lose their jobs as the studio behind the hugely successful ‘Ice Age’ franchise falls victim to the pandemic’s continuing economic impact.
Stunning array of shorts, selected from across Australia in Epic’s first Unreal Engine Short Film Challenge, were all completed in just six weeks during the pandemic, and showcase Unreal’s virtual production capabilities and how the platform is enabling increasingly sophisticated creativity.
SoKrispyMedia’s hilarious and slickly produced ‘Stick Figure Battle’ sequel skillfully displays their innovative and cost-effective use of virtual production, 3D tools, CGI, and real-time rendering.
One of the company’s innovative new fellowship creators discusses the program’s intense virtual production workflow curriculum, participation requirements, and goals for the future.
Available through Unreal Online Learning, the self-paced program of 8 courses and 10 videos teaches the fundamentals of Unreal Engine and real-time production.
Deal gives leading game company and Unreal Engine makers access to leading GDPR-compliant kidtech platforms for delivering safe, monetizable digital offerings to young kids.
Game and Unreal Engine giant announces new financing round that pegs value of company at $17.3 billion.
Company makes $250 Million strategic investment in game industry leader to broaden their collaboration developing state of the art technology, entertainment, and socially connected online services.
17 new RTX Studio laptops pair RTX GPUs with NVIDIA Studio Stack of SDKs and drivers to significantly improve performance and reliability for content creators.
Announcements include $100,000,000 Epic MegaGrants, features in Unreal Engine 4.22 and beyond, SDK availability for free Epic Online Services, Epic Games store news and more.
More than a dozen developers across games, film, TV, AR and VR receive cash assistance in the program’s final round.
Livestreamed opening talk with CEO Tim Sweeney and CTO Kim Libreri, plus tech briefings and two exhibition floor booths for demos and networking part of company’s extensive show plans.
The Oscar-winning director and studio co-founder shares his insights on the animation industry, what inspires and drives him, as well as what advice he has for young professionals.
Conference also sets Animation Production Day for April 26-27, releases third trailer in a series and confirms new participants.
At Autodesk University, Unreal Engine is providing a glimpse of what to expect from Datasmith, as the company tackles the challenges of importing CAD data into Unreal Engine.
Live mocap link from London to Montreal employing Vicon’s Shōgun and Epic’s Unreal Engine helps artists produce a digital crowd in less than 24 hours.
New compositing tool inside Unreal Engine 4.17 enables users to composite real world images or video footage with CG imagery in real time.
Epic Games showcases advancements in virtual, augmented and mixed reality as well as the impact of the Cloud, AI and machine learning on production pipelines, at is first-ever User Group meetup at SIGGRAPH 2017.
Allegorithmic unveils Live Link from Substance Painter to Unity, Substance Automation Toolkit, Substance Source in Unity, Substance Source in Unreal Engine 4, and more at the second annual Substance Days Hollywood held July 27-29 at Gnomon School of Visual Effects, Games & Animation.
Emerging Technologies, Studio, and Real-Time Live! programs include touch holograms, a varifocal optical layout, ‘Star Wars Battlefront VR,’ and more.
The Imaginarium Studios partners with the Royal Shakespeare Company to create a digital avatar projected in real-time utilizing Xsens motion capture technology.
Xsens GDC booth to feature full-body immersive VR Experience with The Virtual Dutch Men and presentations with Autodesk, Faceware, and Manus VR.