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Tagged With: Emerging Technologies

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SIGGRAPH 2022: NVIDIA to Present Record 16 Research Papers

By Dan Sarto | Thursday, May 5, 2022 at 10:50am

The global leader of cutting-edge graphics tech will showcase work from collaboration with with top academics at 14 universities on the latest advancements in content creation, VR, real-time rendering, and 3D simulation at the upcoming conference, running August 8-11 in Vancouver.

SIGGRAPH Events

SIGGRAPH 2022 in Vancouver and Online

Begins: August 8, 2022

Scheduled for August 8 – August 1, the event will feature presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.

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Nexus Studios Welcomes Kim Adams

Oculus Story Studio and Google Spotlight Stories alum brings experience in emerging production platforms; will support studio’s focus on growth in real-time animation and immersive storytelling.

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Nickelodeon Names Sabrina Caluori Senior VP Brand and Content Strategy

Former HBO marketing executive will oversee the launches of all original shows and movies, brand strategy and execution, media buying and marketing analytics.

 

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SIGGRAPH 2021 Reveals Emerging Technologies Line-Up

The program includes 14 projects, each providing a glimpse into the future; the premier conference and exhibition in computer graphics & interactive techniques runs live online August 9-13, with on-demand content available August 2 – October 29.

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FuseFX Adds Julian Sarmiento as Global Director of Virtual Production and Real-Time

Industry veteran will lead VFX house’s integration of innovative and emerging technologies as key pre-production to final shot service offerings.

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SIGGRAPH 2021 Reveals Technical and Art Papers Selections

The extensive line-up includes 191 research projects from 22 countries, covering numerous subfields of computer graphics and interactive techniques; live conference events run August 9-13, with on-demand available August 2 – October 29.

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‘Migrants,’ ‘Meerkat,’ and ‘I am a Pebble’ Take SIGGRAPH 2021 Computer Animation Festival Honors

Short films from Pôle 3D, Weta Digital, and ESMA are the big winners among 37 works, including two world premieres, selected for this year’s virtual Electronic Theater, coming August 9.

No Time Like Real-Time Headline News

RealTime Conference Announces Full Spring Lineup

The free virtual event, running April 26-28, brings together over 150 speakers from a diverse set of industries; featured topics include Cloud/Pixel streaming in Real-Time; digital humans/virtual agents; virtual production; and how real-time is transforming animation.

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DNEG Names Roy C. Anthony Global Head of Research

Industry trailblazer tapped to lead innovation across company’s VFX and animation teams, with a focus on emerging technologies, real-time technology, and the use of AI; previous SIGGRAPH chair will also nurture relationships with SIGGRAPH, VES and other industry organizations.

No Time Like Real-Time

RealTime Conference Coming Live Online April 26-28

The free virtual event’s 2021 theme is ‘Merging Physical and Digital Worlds – The Rise of the Metaverse;’ 3-day program features sessions, keynotes, and demos, all focused on real-time technology and its impact on the workplace and how people connect.

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Cloud-Based Creative Studio Preymaker Expands Creative Team

Zachary Fortin and Bridgette Doran have joined the company in production and operations, respectively; both bring practical experience in logistics, technology, and creative collaboration.

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SIGGRAPH Asia 2020 Virtual Edition Begins!

By Dan Sarto | Friday, December 4, 2020 at 12:59pm

This year’s Conference, headlined by keynotes from Oscar-winning director Glen Keane and VFX supervisor Paul Franklin, kicks off its extensive program of live and pre-recorded sessions, running through December 13.

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SIGGRAPH 2020 Concludes Virtual Conference: Content Available Until October 27

The latest innovations in art, science and technology are showcased both in implementation and presentations during a two-week virtual gathering of the global graphics community.

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‘Loop,’ ‘The Beauty,’ and ‘Gunpowder’ Take SIGGRAPH 2020 Computer Animation Festival Honors

By Dan Sarto | Monday, July 20, 2020 at 6:04pm

Winning films from Pixar, Filmakademie and Supinfocom Rubika are among 28 works, including three world premieres, selected for the first-ever Virtual Electronic Theatre, coming August 24.

SIGGRAPH Events

SIGGRAPH 2020 Goes Virtual

Begins: August 17, 2020

Scheduled for August 17 – August 28, the online event will include both on-demand presentations and scheduled sessions, an exciting mix of the high-level cutting-edge research and education, as well as experiential content and events.

SIGGRAPH Headline News

SIGGRAPH 2020 Announces Virtual Conference Dates and Program

By Dan Sarto | Tuesday, June 23, 2020 at 3:08pm

After shifting to a virtual format due to the COVID-19 pandemic and conference center unavailability, organizers reveal online conference dates and additional details. 

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SIGGRAPH 2020 Announces Technical Research Papers Selections

163 projects from 24 countries have been chosen, representing innovative, cutting-edge research across a wide range of computer graphics fields.

SIGGRAPH Headline News

SIGGRAPH 2020 Canceled; Event Moving to Virtual Conference Format

By Dan Sarto | Friday, April 24, 2020 at 1:19pm

Organizers of the premiere conference on computer graphics and interactive techniques have canceled the 2020 edition, set for July 19-23 in Washington, D.C., due to the COVID-19 pandemic; details of move to virtual conference format will be released in near future.

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