New production studio joint venture will specialize in pre-production and animation services for real-time 2D and 3D series and features.
Tagged With: Electronic Arts
Former head of production promoted to oversee both Saturday Animation Studios and Meduzarts Animation; the adult animation arm of DDEG is currently in production of Zack Snyder’s ‘Army of the Dead: Lost Vegas.’
Developed in-engine by the company’s diverse, multi-disciplinary Marcom Cinematics team, the 5-minute-long spot provides fans an intense, in-your-face look at the newest ‘Battlefield’ first-person shooter franchise entry, hitting retailers October 22.
CLU’s new full-service studio to provide paid job opportunities to alumni of the career animation training program; the 3-year curriculum provides young adults on the autism spectrum an intensive 2D-3D hands on learning experience.
‘The Witcher’ star recently teased a secret project on his Instagram account, and internet sleuths believe it to be an adaptation of EA’s epic Sci-Fi shooter.
Medical gaming creator expands creative talent roster; industry veteran to work with recently hired design director, Jason VandenBerghe, to innovate and advance the practice of medicine through play.
A new era for LucasArts, now called Lucasfilm Games, ushers in partnerships with both Ubisoft’s Massive Entertainment and Bethesda.
Enhancements to the cross-platform virtual production software include camera tracking advancements, live motion-capture support, flexible licensing, and other features to help better meet the needs of independents and teams working in-studio or remotely.
Veteran ad executive joins company from Midnight Oil; will lead commercials group that won Clio in 2019 for ‘The Predator Holiday Special.’
South African-based animation studio expects to create 60 new jobs over three years in its new Galway location.
Summit will focus on the pandemic, the recently reinvigorated global call for social justice, and their tremendous effects on the animation industry.
New hire will oversee all studio’s short-form projects; brings over 18 years of ad-based VFX and commercial production experience to the role.
Condensed version of WIA’s annual Summit to feature keynote by Dr. Stacy L. Smith, who will present landmark USC Annenberg Inclusion Initiative study.
Founding donors contribute more than $500,000 to support organization’s programs and international outreach initiatives.
Animation and games featured in seven outstanding achievement in sound editing categories, while VFX-driven film and TV take spots in eight others.
Former PlayStation and EA executive will head studio’s efforts in producing cinematics, trailers and marketing content for game publishers.
Daily presentations with new Unreal Engine 4 content project and a multi-person virtual escape room take center stage at Vicon’s GDC booth.
Sound editors’ guild also honored sound work in short-form animation, games and non-theatrical long-form animation.
Newly formed Method EXP unit will bring company's CG and design artistry to immersive experiences for all platforms.
BioWare’s latest ‘Mass Effect’ franchise release struggles to find its way as a galactic exploration adventure.
Respawn and EA’s follow-up to Titanfall is an exciting evolution and revolution in first-person shooter games.
Story team for animated version of Grimm’s fairy tale, ‘The Bremen Town Musicians,’ includes veterans from Pixar, Disney, Lucasfilm, DreamWorks and Blue Sky.