The union can now use the threat of a strike as a bargaining chip to increase wages and protect against AI when talks resume September 26 with companies such as Electronic Arts and Activision.
Tagged With: Electronic Arts
If approved, the union can use the threat of a strike as a bargaining chip to increase wages and protect against artificial intelligence when talks resume with companies such as Electronic Arts and Activision on September 26.
The gaming giant cites restructuring efforts, including workspace reductions and project refinement, for the axing of nearly 800 jobs.
Electronic Arts’ long-rumored, untitled project, a single-player, third-person, action-adventure video game, will feature an original narrative that broaches Iron Man’s history while channeling the complexity, charisma, and creative genius of Tony Stark.
6 neurodiverse students completed the 3-year animation career training program that included Autodesk Maya CGI software artist certification and credits on the short film ‘The Cursed Sketchbook’ and 2021 CLU short ‘What to Do With Your Tabloid News.’
The Pixar co-founder and former Walt Disney Animation Studios president will serve alongside Twitch co-founder Kevin Lin and PDI co-founder Glenn Entis.
The Rock’s company, Seven Bucks Productions, has joined ‘Sonic’ co-producer dj2 Entertainment to adapt the action-adventure game’s unique story for the screen.
Electronic Art’s Marcom Game Capture team’s multi-disciplinary approach gives fans the intensity of in-game play with a look at the upcoming November 19 release of ‘Battlefield 2042’s third distinct multiplayer experience, ‘Hazard Zone.’
New production studio joint venture will specialize in pre-production and animation services for real-time 2D and 3D series and features.
Former head of production promoted to oversee both Saturday Animation Studios and Meduzarts Animation; the adult animation arm of DDEG is currently in production of Zack Snyder’s ‘Army of the Dead: Lost Vegas.’
Developed in-engine by the company’s diverse, multi-disciplinary Marcom Cinematics team, the 5-minute-long spot provides fans an intense, in-your-face look at the newest ‘Battlefield’ first-person shooter franchise entry, hitting retailers October 22.
CLU’s new full-service studio to provide paid job opportunities to alumni of the career animation training program; the 3-year curriculum provides young adults on the autism spectrum an intensive 2D-3D hands on learning experience.
‘The Witcher’ star recently teased a secret project on his Instagram account, and internet sleuths believe it to be an adaptation of EA’s epic Sci-Fi shooter.
Medical gaming creator expands creative talent roster; industry veteran to work with recently hired design director, Jason VandenBerghe, to innovate and advance the practice of medicine through play.
A new era for LucasArts, now called Lucasfilm Games, ushers in partnerships with both Ubisoft’s Massive Entertainment and Bethesda.
Enhancements to the cross-platform virtual production software include camera tracking advancements, live motion-capture support, flexible licensing, and other features to help better meet the needs of independents and teams working in-studio or remotely.
Veteran ad executive joins company from Midnight Oil; will lead commercials group that won Clio in 2019 for ‘The Predator Holiday Special.’
South African-based animation studio expects to create 60 new jobs over three years in its new Galway location.
Summit will focus on the pandemic, the recently reinvigorated global call for social justice, and their tremendous effects on the animation industry.
New hire will oversee all studio’s short-form projects; brings over 18 years of ad-based VFX and commercial production experience to the role.
Condensed version of WIA’s annual Summit to feature keynote by Dr. Stacy L. Smith, who will present landmark USC Annenberg Inclusion Initiative study.
Founding donors contribute more than $500,000 to support organization’s programs and international outreach initiatives.
Animation and games featured in seven outstanding achievement in sound editing categories, while VFX-driven film and TV take spots in eight others.