Clip Studio Paint Reaches 8 Million Copies Worldwide
Celsys’ graphics program for comics, illustration and animation hits its highest user base ever in July.
Celsys’ graphics program for comics, illustration and animation hits its highest user base ever in July.
Short Film and Feature Animation branch looks to add 81 new members; 48 proposed for the Visual Effects branch.
Film eligibility window extended for 93rd Academy Award consideration; museum opening postponed to coincide with new awards telecast date.
‘Selma’ director and Head of ILM, along with newcomers Debra Zane, Stephen Rivkin, Linda Flowers, and Lynette Howell Taylor, are part of newly elected 2020-2021 board.
Representatives from 21 countries discussed co-productions and animation projects in 600 pre-planned virtual meetings.
Filmakademie Baden-Weurttemburg team honored as top up-and-coming filmmakers with annual award sponsored and presented by Autodesk at 18th Annual Visual Effects Society gala.
Jennifer Lee and Chris Buck’s hit sequel passes $1.32 billion at the worldwide box office; Disney/Pixar now holds top three spots on list of most successful animated feature films in history.
OLM’s 2017 Malaysian studio expansion provides a new pool of talented artists they can quickly and efficiently train on the digital paint tools used to produce their signature hand-drawn anime look.
Veteran VFX supervisor Steve Goldberg returns to Arendelle to once again wrangle resources for a formidable array of challenging effects sequences.
Celsys’ all-in-one paint tool provides intuitive, customizable features that help transfer an artist’s touch to their graphic design, manga/comics, animation or other digital art.
Take a peek as the feathered tykes are launched into outer space, and channel their inner Cowpoke; the sequel to Rovio’s 2016 animated hit, ‘The Angry Birds,’ is available now on Digital, and November 12 on 4K Ultra HD, Blu-ray and DVD.
For first-time VFX supervisor Stirling Duguid, animating water, lava, pig snot and millions of feathers was only part of the fun producing the sequel to Rovio’s 2016 animated hit, ‘The Angry Birds.’
Acclaimed creature FX studio co-produced and created puppets, prosthetics, animatronics and more for the Netflix feature.
VFX supervisor Paul Lambert, DFX supervisor Tristan Myles, miniature effects supervisor Ian Hunter and special effects supervisor J.D. Schwalm receive Academy Awards for their contributions to director Damien Chazelle’s historical biopic.
VFX studio to grow staff by one-third over next few months as well as add additional space and technological resources.
Studio produces a host of creative and technically complex shots running the gamut from creature effects to fantasy environments for new international fantasy adventure.
Short Film and Feature Animation branch adds 105 new members; 52 new members added to the Visual Effects branch.
Sony Pictures Post Production Services’ veteran sound team flexed their creative muscles to fill out the soundscape for the characters and gadgetry for Columbia Pictures and Marvel Studios’ Spider-Man: Homecoming, including foley for the new spider-suit’s drone, sneaky spidey footfalls and movement and jet turbines for the roar of the vulture’s engines.
‘Kung Fu Panda 3’ director Jennifer Yuh Nelson joining ‘The Peanuts Movie’ director Steve Martino and ‘Construct’ director Kevin Margo for a panel on the relationship between directors and technology.
Rounding off four days of speakers and presentations, the 20th Anniversary edition of the FMX Conference on Animation, Effects, Games and Transmedia concludes with a special screening of ‘Avengers: Age of Ultron’ with Marvel VFX Supervisor Christopher Townsend in attendance.
FMX 2015 conference on animation, effects, games and transmedia to spotlight ‘Minions’ and ‘Assassin's Creed 4.’
Academy Award-winning films are part of the Lighting & Rendering track, a recurring series of presentations among the most relevant and successful components of every FMX program.
Conference on Animation, Effects, Games and Transmedia to explore the impact of immersive technologies on financing, content creation, distribution and viewing behavior across different platforms.