The leading visualization studio handled extensive previs and postvis, enlisting live Maya sessions with director Jonás Cuarón to develop a key chupacabra kidnap sequence that included the film’s most VFX intense scenes, on a mythological creature and teenage boy’s adventure of a lifetime, now streaming on Netflix.
Tagged With: Editing
The 3D camera tracking VFX app joins the Boris FX Suite, which already boasts Sapphire, Continuum, Mocha Pro, Silhouette, Optics and CrumplePop; live SynthEyes demos slated for IBC September 15-18.
The technology company shares its latest media and entertainment computer hardware designed for accelerating workflows; also on display the award-winning immersive VR experience, ‘Stay Alive, My Son,’ powered by a BOXX APEXX S3 workstation
Using the title track of the singer’s latest album ‘Fossora,’ the experimental design studio depicted her performance within a dynamic, rotting, earthy mushroom world, bringing two parallel universes together in sync with the music.
The leading VFX and animation studio’s deal with parent company Prime Focus Limited for India-based integrated film and TV studio assets includes PF Studios, Digital Intermediate, Equipment Rental Services (EQR), and PFL’s Advertising post-production business.
First-to-Market workstation is purpose-built to optimize GPU-centric workflows for creative professionals across the M&E space; platform is available with up to 4TB of memory and can run up to 4 NVIDIA® RTX™ 6000 Ada Generation GPUs.
Economical, entry level system now features new CPUs that offer top performance to optimize creative and accelerated 3D workflows for CAD, 3D design, motion media, and other professional software applications.
ChatGPT will be for creators what plastic surgery is for actors: everyone will use it, but few will admit it.
Working directly with visual effects vendors during pre-production and communicating constantly with those houses as well as the film’s three editors during the entire production through postvis, were key to helping director Ryan Coogler get his ‘Black Panther’ sequel to the screen.
Now featuring 13th Gen Intel Core i7 and i9 processors, the desk-side system is built to optimize creative and accelerated 3D workflows for CAD, 3D design, motion media, and other professional software applications.
The animation editor discusses her journey to ‘lead’ editor, the ins and outs of her job and how social media plays a part in becoming a professional editor.
NVIDIA CEO Jensen Huang’s GTC 2022 keynote reveals numerous performance upgrades for NVIDIA Studio users, including work with Unity and Unreal Engine 5, centered on the company’s new GPU series powered by NVIDIA Ada Lovelace architecture.
Startup tech company reveals new signature animation SaaS tool designed to make 3D animation more accessible; user-friendly design allows recording, editing, and animating projects through browser-based tool’s interface.
Partnership allows companies to provide a one-stop shop for visual effects, color, sound, and editorial talent.
Director Mark Andrews and producers Paul Fleschner and Adam Maier chronicle their trailblazing journey to create - entirely in Unreal Engine - the 3DCG animated comedy series premiering today on Netflix.
Updates to the cross-platform virtual camera solution include more seamless integration and support of Unreal Engine 5; new features streamline the creative workflow and accelerate the virtual production pipeline.
Post-production studio bolsters team with former Droga 5 senior producer Josh Sanders, with Carla Thomas coming on board as producer.
Challenged with recreating authentic visuals depicting the 1952 Helsinki Olympic Games, the studio transformed sports stadiums, filling them with virtual crowds.
From functional wingspans to alien throat anatomy, DNEG animation director Robyn Luckham discusses his work on Denis Villeneuve’s masterful epic adaptation of the Frank Herbert sci-fi classic.
Two of the director’s previous collaborators - production designer Patrice Vermette and editor Joe Walker - along with first timer, cinematographer Greig Fraser, teamed together to help him bring author Frank Herbert’s famed sci-fi novel, long thought unadaptable in cinema, to the screen.
Electronic Art’s Marcom Game Capture team’s multi-disciplinary approach gives fans the intensity of in-game play with a look at the upcoming November 19 release of ‘Battlefield 2042’s third distinct multiplayer experience, ‘Hazard Zone.’
We Made A Thing Studios animates the Moruya-born artist’s new single, a story that transforms sadness and angst into a shimmering emo-anthem of hope and acceptance.
Veteran Buck NY designer shares advice for mid-level creatives, including early career building; pitching, briefing & idea development; moodboards, storyboards, style frames & concept art; and reflection on the future.