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Tagged With: digital doubles

Feature Film VFX VFXWorld

Scanline VFX Takes a Big Bite Out of ‘Meg 2: The Trench’

The studio delivers 590 shots across 20 sequences, including the prehistoric opening, the final battle, and loads of creature work on a T. rex, giant octopus, snappers, and megalodon triumvirate of Apex, Haiqui, and Bob, in Jason Stathom and Warner Bros.’ ‘The Meg’ sequel.

It’s Unreal Headline News

Impossible Objects Gets Unreal on PIA & Anymize’s ‘Follow the Toad’ Music Video

Working from just a single day on-stage with an LED wall, the studio’s virtual production harnessed Unreal Engine to create an expansive world for the battle between good and evil in a style reminiscent of iconic tales from the film and gaming realm.

Harrison Ford Can Still Whip it Up! VFXWorld

Rising Sun Pictures and Important Looking Pirates Tackle ‘Indiana Jones and the Dial of Destiny’ VFX

The visual effects studios recreated 1960s New York City, complete with city street and subway chases – and digital horse - and an ancient undersea trireme shipwreck dive that included digital doubles, digital creatures, and dry-for-wet effects, respectively, on James Mangold and Lucasfilm’s final ‘Indiana Jones’ cinematic franchise adventure.

Harrison Ford Can Still Whip it Up! VFXWorld

Soho VFX Heads to Fez for ‘Indiana Jones and the Dial of Destiny’ Visual Effects

The studio delivers 235 shots for the fifth installment in the ‘Indiana Jones’ franchise, including a frantic tuk-tuk chase sequence through the streets of Tangiers, Morocco.

Down Boy!

The Bewitching Victorian Era VFX of ‘The Nevers’

VFX supervisor Johnny Han, working with Scanline VFX, EDI Effetti Digitali Italiani, Mackevision, MR. X, BUF, and Jellyfish Pictures, produced 2,000 shots for Season 1A and 2,500 for Season 1B – including the ‘Shockdog’ - on the Emmy nominated HBO series, set in an 1896 London rocked by a supernatural event that gives certain people – mostly women – abnormal abilities.

Technology ANIMATIONWorld

Headshot 2 AI-Enhanced Mesh-to-CC Plugin Released

By Dan Sarto | Monday, July 17, 2023 at 9:21am

Reallusion’s new AI-enhanced Character Creator 4 plugin enables users to create advanced 3D real-time digital humans from photos and 3D models.

One Last Ride VFXWorld

Framestore Takes the Road to ‘Knowhere’ on ‘Guardians of the Galaxy Vol. 3’

Led by VFX Supervisor Stephane Naze, the company’s Montreal studio, alongside its London and Vancouver facilities, created Groot, Cosmo, their severed Celestial head HQ known as Knowhere, and the fight with Adam Warlock on Marvel Studios’ smash sci-fi adventure hit.

VFX for TV VFXWorld

Kaitlyn Yang Celebrates Being ‘American Born Chinese’

The VFX supervisor, born in China before coming to the U.S. at age 9, shares her work overseeing 1100 visual effects shots on the Disney+ series that included the trickster God Monkey King’s transformation from falcon to tiger to fish, various gravity-defying flying characters, digital doubles, and an ambitious waterfall setting for a dangerous cliff jump.

One Last Ride VFXWorld

Wētā FX Brings a ‘Universe’ of Visuals to ‘Guardians of the Galaxy Vol. 3’

From giant red spaceships to tentacled, toothy Abilisks, the studio’s VFX and animation teams, led by VFX supervisor Guy Williams and animation supervisor Michael Cozens, pull out all the stops for the final chapter of James Gunn’s MCU trilogy.

That’s the Second Biggest Themberchaud We’ve Ever Seen VFXWorld

MPC Goes with the Lava Flow on ‘Dungeons & Dragon: Honor Among Thieves’

Led by VFX supervisor Axel Bonami, the studio’s team delivers 500 shots on Jonathan Goldstein and John Francis’ action adventure, including a multi-creature-transformation castle escape sequence, the cavernous, lava-filled Underdark, Themberchaud the dragon, a host of magical spells and one really cool portal.

That’s the Second Biggest Owlbear We’ve Ever Seen VFXWorld

ILM is a True Partner in Crime on ‘Dungeons & Dragons: Honor Among Thieves’ VFX

Production VFX Supervisor Ben Snow discusses key visuals on Paramount’s new fantasy adventure, including Industrial Light & Magic’s work on a shapeshifting Owlbear, a Gelatinous Cube, the surreal Ethereal Plane, and lots of magical spells.

Fully Rigged Digital Humans from the Clouds! Headline News

Epic Games Releases MetaHuman Update

New features and enhancements make it easier for users to share, collaborate and refine assets while facilitating DNA Calibration and integration into proprietary pipelines.

V-Ray Heads to Hawkins Headline News

Scanline VFX Gets All Wrapped Up with ‘Stranger Things' Season 4

Harnessing the power of V-Ray, the VFX house created nightmarish portals to the Upside Down, an exploding helicopter, and sinister vine attacks combining practical effects with CG on some of the show's most exciting scenes.

VFX for features Headline News

Rising Sun Pictures Delivers the Gods on Marvel’s ‘Thor: Love and Thunder’

The studio produced over 300 VFX for Taika Waititi and Marvel Studio’s latest MCU action-adventure, including the film’s impressive opening and closing sequences.

Another Taste of Marvel VFXWorld

Digital Domain Pushes the Limits of Monstrous VFX in ‘Morbius’

To create dynamic vampires and immersive battle scenes, the award-winning FX hub made improvements to the same tech it used to make Thanos in the ‘Avengers’ films.

TV VFX VFXWorld

The Heroic Logistics of ‘Superman & Lois’ VFX

VFX supervisor John Gajdecki and VFX producer Matthew Gore, working with more than a dozen vendors as well as an inhouse team of 44 artists, increased the Season 1 shot count by 25%, across a wide array of complex visuals, in The CW show’s Season 2 production.

It's Out of This World Headline News

One of Us Details its Extraterrestrial VFX From ‘The Man Who Fell to Earth’

The studio’s team shares how it created the Showtime sci-fi series’ stunning space bound shots, alien skin suit technology, and deformed faces.

Fully Rigged Digital Humans from the Clouds! Headline News

Unreal Engine Mesh to MetaHuman Plugin Now Available

New features for the cloud-based MetaHuman Creator let users create photorealistic digital humans, complete with hair and clothing, in minutes; plugin features support new character rigging, animation, and physics features in UE5.

Happy Ghostbusters Day Headline News

MPC Marks ‘Ghostbusters Day’ With Dr. Spengler VFX Breakdown

Tasked with recreating the late Harold Ramis in ‘Ghost Busters: Afterlife,’ the VFX studio referenced earlier movies, concept art, and libraries of skin maps and photos, to deliver a digital character that was satisfying to both audiences and the actor’s family.

The Dark Knight Returns! VFXWorld

Scanline VFX Goes with the Flow on ‘The Batman’

Leading visual effects studio delivers 217 shots across 11 sequences in the DC thriller’s action-packed third act, including the destruction of seven dams and subsequent tsunami that engulfs Gotham Square Gardens.

Yay to Dystopian Futures! VFXWorld

FuseFX Goes Inside a Post-Civil War Manhattan in ‘DMZ’

VFX supervisor Brian Kubovcik discusses his team’s work creating the devastated urban landscape of various famed New York locations, such as Chinatown and The Manhattan Bridge, in the new HBO Max miniseries, based on Brian Wood’s Vertigo comic series.

The Search for Magellan’s Gold VFXWorld

DNEG Visual Effects Get Airborne in Sony's ‘Uncharted’

VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.

TV VFX VFXWorld

Ingenuity Studios Delivers More Than Anxiety with ‘Dollface’ VFX

Visual effects house produces 494 shots across 10 episodes on Season 2 of the Hulu comedy, helping to visualize Kat Dennings’ wild imagination and insecurities, a Disney 2D animated fairy tale parody, and of course… the Cat Lady.

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