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Tagged With: Digital Characters

Technology Headline News

Autodesk Invests in RADiCAL AI-Powered 3D Motion Capture Developer

By Dan Sarto | Wednesday, May 25, 2022 at 9:33am

Cloud-based technology automates 3D character and avatar animation by combining deep learning, human biomechanics, and CG to estimate, track, and reproduce skeletal joint rotations from a single video feed.

The Web Slinger Returns! VFXWorld

‘Spider-Man: No Way Home’: Creating Blockbuster Visuals for a Blockbuster Movie

Sony Pictures Imageworks’ VFX Supervisor Chris Waegner and Animation Director Richard Smith talk about the challenges of working with three Spider-Men, updating a clutch of long-time villains, and ensuring realism in the midst of an action-filled fantasy.

The Web Slinger Returns! VFXWorld

Digital Domain Helps ‘Bridge’ the Multiverse in ‘Spider-Man: No Way Home’

VFX supervisor Scott Edelstein, nominated for an Oscar alongside Kelly Port, Chris Waegner, and Daniel Sudick, led his team in delivering more than 520 shots and 600 unique assets, including recreating 2.5 square miles of New York City for the dramatic Doc Ock – Spidey bridge fight, in Marvel’s smash action-adventure hit.

It’s Groovy! Headline News

AFX Creative Channels ‘Austin Powers’ for GM’s ‘EVil is Back for Good’ Campaign

Creative studio teams up with McCann Detroit to produce a comedic, VFX-driven narrative featuring the return of Mike Myers’ Dr. Evil; created for the car maker’s Super Bowl LVI campaign, the spot paid homage to the iconic 1990’s spymaster spoof while dealing with topical issues of climate and reduced emissions.

Just Take the Pill VFXWorld

DNEG Helps Visualize the 'Real World' of ‘The Matrix Resurrections’

Leading VFX and animation studio delivers more than 700 visual effects shots, filled with CG environments and digital characters including sentinels and harvesters, the Cybebe, Kuhjaku, Lumin8, and Mnemosyne ship, in Lana Wachowski’s fourth ‘The Matrix’ franchise installment.

The Web Slinger Returns! VFXWorld

Framestore Untangles a Creative Web on ‘Spider-Man: No Way Home’ VFX

By Trevor Hogg | Thursday, February 10, 2022 at 12:06pm

With a team led by visual effects supervisor Adrien Saint Girons, the studio delivers just under 250 shots, featuring the Spell Gone Wrong and Doctor Strange/Spider-Man chase sequences, on Marvel’s hit superhero action-adventure film, just nominated for a Best Visual Effects Oscar.

Just Take the Pill VFXWorld

Framestore Has a Blast with ‘The Matrix Resurrections’ VFX

Studio delivers 443 shots, including 3rd act mayhem involving a high-octane motorcycle chase, an explosive helicopter encounter, and human torpedoes dropping from San Francisco high-rises, in the highly anticipated fourth ‘The Matrix’ franchise installment.

TV VFX Headline News

Watch Video of How ILM Brought Alligator Loki and Alioth to Life

In this VFX breakdown reel, see how the horned gator was created, including skin textures and a medley of facial expressions that made the reptilian star a series favorite.

TV VFX VFXWorld

Folks VFX Helps 'Empower' Young DC Heroes in ‘Titans’ Season 3

By Dan Sarto | Monday, January 10, 2022 at 3:53pm

Studio creates new and even more amazing superhero powers, as well as a photoreal green tiger and CG environments like the Amazons' island of Themyscira, for the HBO Max series, recently renewed for Season 4.

Stay Pufty My Friends VFXWorld

MPC Film Creates S’More Great VFX for ‘Ghostbusters: Afterlife’

By Dan Sarto | Thursday, January 6, 2022 at 2:40pm

Leading visual effects studio designs new ghosts, brings Harold Ramis back as Dr. Egon Spengler, and animates a horde of mini Stay-Puft marshmallows wreaking havoc on a Walmart, in Jason Reitman and Sony’s long awaited ‘Ghostbusters’ sequel.

TV VFX VFXWorld

ILM is Up to its Void in Alligators with ‘Loki’ VFX

By Trevor Hogg | Thursday, September 2, 2021 at 10:35am

The visual effects giant delivered 500 shots on Marvel Studios and Disney+’s latest MCU episodic adventure, creating the pyroclastic-like trans-temporal monster, Alioth, along with Alligator Loki and the cloudy, ambiguous world where everything pruned by the TVA is deposited.

Breaking Apart is Hard to Do! VFXWorld

Digital Domain Helps Crash ‘Black Widow’s Flying Red Room Assassin Party

Oscar-winning VFX studio puts on a masterclass in destruction as they build, and then demolish, the enormous airborne training fortress, with heroes and villains all dodging flaming wreckage as they plummet to earth, in the finale of Marvel Studios’ latest MCU thriller.

People Headline News

FuseFX Adds Julian Sarmiento as Global Director of Virtual Production and Real-Time

Industry veteran will lead VFX house’s integration of innovative and emerging technologies as key pre-production to final shot service offerings.

We All Need a Break! Headline News

Platige Image Creates Work-Weary Mandrill for the Tajawal Travel Agency

By Dan Sarto | Monday, May 10, 2021 at 3:06pm

The music-video inspired commercial features an emotionally nuanced CG primate portraying an everyday, burned out businessperson needing a break from life’s mundane routines.

Fully Rigged Digital Humans from the Clouds! Headline News

Epic Games’ MetaHuman Creator Early Access Now Open

Program now open for anyone to create unique MetaHumans for direct use in Unreal Engine; new innovative cloud-based app can create digital humans - in minutes - almost indecipherable from the real thing.

The Magic of VFX! VFXWorld

Method Studios Brings VFX ‘Magic’ to Robert Zemeckis’ ‘The Witches’

Using Unreal Engine-based virtual production tools, VFX supervisor Kevin Baillie helps the Oscar-winning director pre-shoot every live-action scene needing digital characters, including mice, chickens, and a cat.   

Feature Film VFX VFXWorld

Weta Creates a Cute and Crazy Winter Wonderland in ‘The Christmas Chronicles 2’

By Dan Sarto | Thursday, December 17, 2020 at 4:18pm

The VFX powerhouse delivers a bustling Santa’s village, both North and South Poles, and cute and quirky digital characters including Belsnickel, his Jack-a-lotes, reindeer, a Yule Cat Jola, and 641 elves, in the Netflix holiday adventure.

Bold The Child Is Headline News

Cool New Baby Yoda Short Made by Just One Person in 15 Days

By Dan Sarto | Friday, December 11, 2020 at 12:27pm

Check it out!; Kite and Lightening’s Cory Strassburger produces high-quality seven-minute CG short, ‘The Child Strikes Back,’ using an iPhone, free Unreal Engine, and off-the-shelf tools and assets.

Feature Film VFX VFXWorld

Method Scares Up the Boogeyman in ‘A Babysitter's Guide to Monster Hunting’

Led by VFX supervisor Hamish Schumacher, the Vancouver studio designs and produces three digital monsters, known as Toadies, bringing frighteningly-good fun to Netflix’s new film, based on the Joe Ballarini’s book series.

Bring on the Creepy! Headline News

WATCH: Grotesque Zombies, Battles, and Injuries in Alkemy X Halloween Reel

By Dan Sarto | Thursday, October 29, 2020 at 4:45pm

Leading VFX and animation studio creeps us all out with a compilation of some of their most grotesque and horrifying VFX creations from top series and films like ‘Fear the Walking Dead,’ ‘Blindspot,’ ‘Mr. Mercedes,’ ‘The Kitchen,’ and ‘Power.’

Bring on the Creepy! Headline News

WATCH: Ghastly Creatures and Terrifying Encounters - Zoic Studios' Halloween Reel!

By Dan Sarto | Wednesday, October 28, 2020 at 3:30pm

Emmy Award-winning studio scares up a compilation of some of their most grotesque and horrifying VFX creations from films like ‘The Haunting of Bly Manor,’ ‘Legion,’ and ‘N0S4A2.’

Feature Film VFX VFXWorld

MPC Film’s Digital Gorilla Delivers the Emotion in ‘The One and Only Ivan’

Studio handles 1,055 VFX shots, using virtual production tools to help produce photorealistic talking animals, full CG environments and digital set extensions in Thea Sharrock and Disney+’s tale of a gorilla who tries to piece his past together so he can hatch a plan to escape from captivity.

Technology Headline News

Digital Domain Introduces Masquerade 2.0 Facial Capture System

Next generation of company’s in-house technology allows complex facial motions to be added to every moment of gameplay 10x faster; powerful enough for feature films, but accessible enough for game development.

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