Joining with code contributions from DNEG and Sony Pictures Imageworks, RV will help shape the Open Review Initiative, the ASWF effort to standardize VFX and animation standards while building a unified, open source toolset for playback, review, and approval.
Tagged With: Diana Colella
Cloud-based technology automates 3D character and avatar animation by combining deep learning, human biomechanics, and CG to estimate, track, and reproduce skeletal joint rotations from a single video feed.
One of the world’s most important digital skills contests is now open to aspiring artists in VFX, Animation, Games, VR, Motion Graphics, Concept Art and Design; entries will be accepted in all categories now through June 1.
Taking place August 10, Autodesk’s SIGGRAPH 2021 Vision Series includes six sessions with industry leaders who are pushing the boundaries to create new possibilities for film and TV digital artistry; programs include ‘Reimagining VFX Production in the Cloud,’ and ‘Marvel Studios: Adapting to Our New (Virtual) Normal.’
New subscription service productizes Weta’s Oscar-winning Maya-based proprietary VFX tools, providing artists access to one complete stage to screen Maya-based pipeline.
In her new role, the newly promoted company veteran will be responsible for increasing the division’s strategic efforts to lead growth in the industry.
‘The Lion King’ tops all photoreal features with three awards; ‘Missing Link’ is top animated feature film; ‘The Mandalorian’ leads broadcast wins.
Winners in 25 categories will be announced January 29 at the 18th Annual gala awards ceremony being held at the Beverly Hilton Hotel.
Based on almost 3,500 entries from artists in 89 countries, 120 industry experts used a variety of criteria to award schools on how well they prepare students for careers in creative media and entertainment.
Winners of competition for aspiring design and media entertainment artists selected from over 3,400 entries representing 89 countries.