With support from Cubic Motion’s Persona, Riot Games’ real-time animated ‘Rogue Assassin’ performs and answers questions at Pro League Regional Finals in Shanghai.
Tagged With: Cubic Motion
New case study explains how pioneering VFX studio showcased their latest real-time rendered, game engine-driven digital double technology onstage during a live presentation.
Collis joins Vladimir Mastilovic and Chris Taylor O.B.E. in helping Cubic Motion expand in the games, film, TV, virtual reality and augmented reality markets.
Innovative technologist, algorithm developer and scientist to lead the productization of Cubic Motion’s award-winning real-time technology.
Release includes several new rendering features, Alembic support for importing vertex animations, dynamic shadow optimization for mobile, and improvements to the VR Editor; non-linear cinematic editor Sequencer also receives major upgrades.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
World's first real-time, high fidelity live performance system is driven by groundbreaking computer vision.