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Tagged With: crowd simulation

Feature Film VFX VFXWorld

Method Studios Helps Recreate Racing History in ‘Ford v Ferrari’

Led by VFX supervisor Dave Morley, the studio delivered more than 700 shots for James Mangold’s faithful and exciting depiction of the famous 1966 24 Hours of Le Mans.

TV VFX VFXWorld

Weta Digital Fells a Dragon and Slays a Giant in ‘Game of Thrones’ Season 8

Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series. 

Massive Headline News

Massive Announces AI-Controlled Horse & Rider Agent

New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.

Massive Headline News

Massive Debuts Massive Prime 9.0 at SIGGRAPH 2017

Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.

Golaem Headline News

Golaem Announces Release of Golaem 6

The new software version is built to give crowd technical directors more under-the-hood access to the crowd simulation engine, and provides custom artificial intelligence, an emit/kill behavior, traffic simulation behavior and improvements to the acclaimed Golaem Layout Tool.

Technology Headline News

Massive Software announces Massive 7.0 at SIGGRAPH 2014

Massive 7.0 features more efficient character animation with Massive for Maya, big improvements in rendering, animation and user interface, Arnold support, 4x rendering speed up, V-Ray displacements and hair, a more flexible IK, and more.