Tagged With: crowd simulation

People Headline News

Steamroller Animation Names Shawn Dunn CTO

Hailing from Epic Games, Original Force and Wētā FX, the 28-year industry veteran will oversee and guide the studio’s technological vision and exploration of real-time workflows to produce feature-quality animation.

Technology ANIMATIONWorld

Crowd Sim and Motion Director Editor for iClone 8.4 Launch as Free Upgrades

By Dan Sarto | Wednesday, December 13, 2023 at 1:15pm

After two years of development, Reallusion has updated its 3D animation program with an integrated crowd simulation engine as well as the Motion Director Editor that lets users precisely steer characters in scenes and trigger motion sequences.

Do it in the Cloud! Headline News

AWS Launches SimSpace Weaver Spatial Simulation Service

The fully managed pay-as-you-go compute service allows users to run and test complex, immersive 3D experiences and visualize large-scale scenarios in real-time.

Feature Film VFX VFXWorld

MPC Flies High with the VFX of ‘Maleficent: Mistress of Evil’

Leading visual effects studio completes 2,168 shots for Disney and Angelina Jolie’s fantasy adventure follow-up to their 2013 hit, ‘Maleficent.’

Feature Film VFX VFXWorld

Method Studios Helps Recreate Racing History in ‘Ford v Ferrari’

Led by VFX supervisor Dave Morley, the studio delivered more than 700 shots for James Mangold’s faithful and exciting depiction of the famous 1966 24 Hours of Le Mans.

TV VFX VFXWorld

Weta Digital Fells a Dragon and Slays a Giant in ‘Game of Thrones’ Season 8

Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series. 

Massive Headline News

Massive Announces AI-Controlled Horse & Rider Agent

New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.

Massive Headline News

Massive Debuts Massive Prime 9.0 at SIGGRAPH 2017

Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.

Golaem Headline News

Golaem Announces Release of Golaem 6

The new software version is built to give crowd technical directors more under-the-hood access to the crowd simulation engine, and provides custom artificial intelligence, an emit/kill behavior, traffic simulation behavior and improvements to the acclaimed Golaem Layout Tool.

Technology Headline News

Massive Software announces Massive 7.0 at SIGGRAPH 2014

Massive 7.0 features more efficient character animation with Massive for Maya, big improvements in rendering, animation and user interface, Arnold support, 4x rendering speed up, V-Ray displacements and hair, a more flexible IK, and more.