Leading visual effects studio completes 2,168 shots for Disney and Angelina Jolie’s fantasy adventure follow-up to their 2013 hit, ‘Maleficent.’
Tagged With: crowd simulation
Led by VFX supervisor Dave Morley, the studio delivered more than 700 shots for James Mangold’s faithful and exciting depiction of the famous 1966 24 Hours of Le Mans.
Animation supervisor David Clayton shares how his team brought down the fire-breathing Rhaegal with a giant bolt, and Crum the giant wight with a small knife, in HBO’s hit action-adventure series.
Live mocap link from London to Montreal employing Vicon’s Shōgun and Epic’s Unreal Engine helps artists produce a digital crowd in less than 24 hours.
New crowd simulation agent delivers lifelike, feature film quality movements recorded by one of the world’s leading motion capture studios.
Industry-leading simulation tool features improved workflow for creating crowds, expanded shading options, and universal plugin to ensure compatibility with all major 3D software.
Industrial Light & Magic lead animator Alex Poei’s Vancouver-based team takes on key Princess Ahmanet regeneration and rat-infested alley sequences in Universal’s newest Dark Universe horror reboot.
The new software version is built to give crowd technical directors more under-the-hood access to the crowd simulation engine, and provides custom artificial intelligence, an emit/kill behavior, traffic simulation behavior and improvements to the acclaimed Golaem Layout Tool.