New Cintiq Pro 13 and Cintiq Pro 16 bridges the gap between inspiration and expression, empowering professional and serious creators of digital content to take their artistry to the next level.
Tagged With: Computer Graphics
For the directors of DreamWorks Animation’s latest hit animated feature, it’s all about the power of positive…and keeping it ugly cute.
Annual event showcasing the world’s top professionals, academics and creative minds at the forefront of digital imaging, research, science, art, animation, gaming, interactivity, education and emerging technologies runs December 5-8 in Macao.
Collaborative short film kicking off the 2016 edition of the CTN animation eXpo on Friday, November 18, followed by a panel with director Tim Rudder and other members of the creative team behind the project.
Veteran Sony Pictures Imageworks animation supervisor riffs on designs, characters and production complexity on Disney’s ‘Alice in Wonderland’ fantasy adventure sequel.
LAIKA’s CEO slides into the director’s chair to helm the studio’s stunning new stop-motion/CG hybrid animated feature.
World’s leading interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques plays host to more than 14,000 visitors from 74 countries around the globe.
Prizes include the chance to win a share of $4,000 cash along with 3D software, hardware and content prizes from industry sponsors including PolyCount, Allegorithmic, ZBrush, Marvelous Designer, Marmoset, HTC Vive and Noitom motion capture.
Open source release of technology used for the interchange of 3D graphics data through various digital content creation tools provides an effective and scalable solution for the complex workflows of CG film and game industry studios.
Dublin-headquartered animation studio Brown Bag Films takes home the Pipeline Shotty Award recognizing excellence in tool development at SIGGRAPH 2016.
Groundbreaking real-time cinematography demonstration from Epic Games receives the SIGGRAPH award for Best Real-Time Graphics and Interactivity at Real Time Live!
Mammal Studios pipeline technical director Janice Collier is honored with this year’s Hero Award for her outstanding contributions and the ongoing development of Shotgun’s Toolkit.
Under-the-hood improvements deliver reliability, power and remote software linkup to Apple, Linux and Windows environments.
During SIGGRAPH 2016, Massive debuts the single most significant improvement to its AI-crowd simulation software since it was first released along with updates to Ready to Run Agents.
Latest update expands Shotgun's review capabilities by introducing editorial cut data into the review process, enabling teams to view their work at any time, in context with the latest cut.
INTiMATE technology demo shows animated creatures responding to voice commands in Virtual Reality and Augmented Reality environments.
Autodesk unveils new VR capabilities & 3D animation tools for indie game developers, including Maya LT 2017 and 3D game engine and real-time rendering solution Stingray 1.4.
Demon supercomputers deliver collaborative shared-volume VR with Autodesk VRED and Immersive Design Studios’ Canvas visualization software, real-time ray-tracing with display frame rates up to 90fps, and the industry’s fasted Flame.
ILMxLAB artists employ HP Z Workstations equipped with NVIDIA Quadro professional GPUs for the new Star Wars VR experience, ‘Trials on Tatooine.’
New division creates facial motion-capture technologies that enable virtual humans and characters to interact with people in real time.
Blocks make visual programming even more powerful and easy-to-use; new release to be shown publicly for the first time at SIGGRAPH 2016.
Autodesk’s Vision Series at SIGGRAPH 2016 includes presentations from Academy Award-winning director Patrick Osborne, Portland-based animation studio LAIKA and VFX outfit Atomic Fiction.
Developer of tools for CG content creation hosting behind-the-scenes presentations from a raft of customers including Pixar Animation Studios, MPC and Sony Pictures Imageworks.