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Tagged With: computer games

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4 Heart Pumping Nike Spots Created in Just 1 Month with Unity Real-Time Tools

By Dan Sarto | Tuesday, August 25, 2020 at 4:57pm

Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.

Technology Headline News

Unity Publishes 2021 Product Roadmap

Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.

ACM SIGGRAPH Headline News

SIGGRAPH Asia 2020 Goes Virtual

By Dan Sarto | Thursday, July 2, 2020 at 8:07am

Annual computer graphics conference and exhibition, originally scheduled November 17-20 in Daegu, South Korea, moves online due to COVID-19 pandemic.

Call for Papers Headline News

Submit Your Technical Papers to SIGGRAPH Asia 2020 by May 21

By Dan Sarto | Friday, May 15, 2020 at 9:28am

Deadline is only one week away; conference wants your research papers that introduce new and innovative ideas in a wide range of computer graphics fields.

Unreal Engine Headline News

Epic Games Acquires Megascans Producer Quixel

World’s largest photogrammetry asset library and bundled toolset will become free for all Unreal Engine use.

Commercials Headline News

Final Frontier and Acer Blast Off with Intergalactic Battle Epic

Shanghai-based production company delivers VFX-driven spot featuring swordplay, lava monsters and plenty of mayhem to promote computer maker’s Predator line of gaming hardware.

Game Developers Conference Headline News

Epic Games Annual ‘State of Unreal’ Set for GDC 2019

Livestreamed opening talk with CEO Tim Sweeney and CTO Kim Libreri, plus tech briefings and two exhibition floor booths for demos and networking part of company’s extensive show plans. 

VIEW Conference Blogs

VIEW Conference 2018: History You’re Happy to See Repeat Itself

By Dan Sarto | Friday, October 19, 2018 at 4:47pm

Sharing new stories with old friends, while sharing old stories with new friends, makes this annual celebration of the best in animation, VFX and visual storytelling one of my year’s most enjoyable events. 

VIEW Conference Headline News

Troy Saliba to Present VFX of ‘Venom’ at VIEW Conference 2018

By Dan Sarto | Friday, September 21, 2018 at 11:04am

The veteran animation director, along with DFX supervisor Aharon Bourland, will detail DNEG’s work on Marvel and Sony’s upcoming superhero-adventure film at next month’s Turin event. 

VIEW Conference Headline News

Final VIEW Conference 2018 Program Announced

By Dan Sarto | Thursday, August 30, 2018 at 11:53am

Dennis Muren, Hans Zimmer, Mireille Soria and other top creative innovators from animation, VFX and games to present at 5-day event.

Motion-Capture Technology Headline News

Reallusion Releases iClone Motion LIVE Full-Body Mocap System

Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.  

SIGGRAPH 2018 Headline News

MPC Film Advances the Craft of Visual Effects at SIGGRAPH 2018

Studio group announces its extensive schedule of talks and presentations for the upcoming computer graphics conference and exhibition in Vancouver.

Games Events

Game Developers Conference (GDC) 2018

Begins: March 19, 2018

GDC, running March 19-23, 2018, is the world's largest professional game industry event, bringing together game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking.

FMX Blogs

WATCH: Dr. Jon Peddie and Kathleen Maher Talk CG and VR Industry Trends at FMX 2016

By Dan Sarto | Wednesday, April 26, 2017 at 11:08am

The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation. 

FMX Blogs

WATCH: NYU Professor Ken Perlin Discusses the Future of AR and VR at FMX 2016

By Dan Sarto | Wednesday, April 26, 2017 at 9:55am

Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.

FMX Blogs

WATCH: Epic Games’ Haarm-Pieter Duiker Talks Real-Time Game Engines and VFX at FMX 2016

By Dan Sarto | Wednesday, April 26, 2017 at 7:00am

The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.

FMX Blogs

WATCH: Epic Games’ Brian Karis Talks Real-time Game Engine Performance at FMX 2016

By Dan Sarto | Tuesday, April 25, 2017 at 3:04pm

The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.

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