The Annual Conference takes place December 6-9 in Daegu, South Korea – with COVID travel restrictions lifted, the event promises the in-person return of a diverse group of respected technical and creative people from all over the world; don’t miss SACAF 2022, celebrating the vibrant and inspiring world of computer animation.
Tagged With: computer games
Annual computer graphics conference and exhibition comes to Daegu, South Korea, where it had been scheduled to run in 2020 before going virtual during the pandemic.
2021 conference brought together over 3,000 computer graphics industry attendees from 41 countries, overcoming significant obstacles to attend the live program at the Tokyo International Forum in Japan.
Entertainment studio bolsters leadership team with trio of new hires; Don Carson named Senior Art Director, Michèle Martell, Licensing & Legal Counsel and David Wyatt, Head of Communications & Business Strategy.
With a comprehensive range of onsite safety and hygiene measures in place, event will welcome attendees in-person at the Tokyo International Forum from December 14-17; international attendees will join virtually from all over the world.
Now available, the latest update to Epic Games' real-time game engine boasts improvements for creators across multiple industries such as game development, film and television, and architecture; enhanced features include improved VFX workflows, faster light baking, integrated RAD game tools, and production-ready pixel streaming.
Announcement confirms the hybrid event will take place December 14-17 at the Tokyo International Forum – selected events will also be available virtually; Sony Group Corporation’s executive deputy president and CTO Toru Katsumoto to give keynote.
Annual computer graphics conference and exhibition comes to Tokyo, Japan December 14-17.
Registration remains open with all content available on-demand through March 2021; highlights included 400 talks and presentations on the latest technologies in computer graphics, visual effects, virtual reality, augmented reality, and interactive techniques.
Update includes new creative tools to for more convincing characters and real-time environments; users will also see usability and performance improvements in the Collaborative Viewer template enabling multi-user design reviews on VR/AR/Desktop enhancing the collaborative design review process.
Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.
Annual computer graphics conference and exhibition, originally scheduled November 17-20 in Daegu, South Korea, moves online due to COVID-19 pandemic.
Deadline is only one week away; conference wants your research papers that introduce new and innovative ideas in a wide range of computer graphics fields.
New version includes next-gen platform support, allowing developers to build PlayStation 5 and Xbox Series X games.
Latest release includes new features to empower visualization professionals across multiple industries.
World’s largest photogrammetry asset library and bundled toolset will become free for all Unreal Engine use.
Latest release includes set of new features supporting virtual production, real-time ray tracing, massive-scale physics and destruction.
Shanghai-based production company delivers VFX-driven spot featuring swordplay, lava monsters and plenty of mayhem to promote computer maker’s Predator line of gaming hardware.
New version boasts more than 300 improvements, including special optimization tools for mobile developers.
Livestreamed opening talk with CEO Tim Sweeney and CTO Kim Libreri, plus tech briefings and two exhibition floor booths for demos and networking part of company’s extensive show plans.
Sharing new stories with old friends, while sharing old stories with new friends, makes this annual celebration of the best in animation, VFX and visual storytelling one of my year’s most enjoyable events.
October 22-26 conference additions also include WETA technology and Glenn Entis game financing talks.
The veteran animation director, along with DFX supervisor Aharon Bourland, will detail DNEG’s work on Marvel and Sony’s upcoming superhero-adventure film at next month’s Turin event.