Zachary Dixon and IV Studio produced four video game-style versions of top athletes using game engine technology, delivering the first in just two weeks.
Tagged With: computer games
Company focus for next year is on providing creators with production-ready features, workflows, and components, and changing their approach to how these new tools will be delivered.
Annual computer graphics conference and exhibition, originally scheduled November 17-20 in Daegu, South Korea, moves online due to COVID-19 pandemic.
Deadline is only one week away; conference wants your research papers that introduce new and innovative ideas in a wide range of computer graphics fields.
New version includes next-gen platform support, allowing developers to build PlayStation 5 and Xbox Series X games.
Latest release includes new features to empower visualization professionals across multiple industries.
World’s largest photogrammetry asset library and bundled toolset will become free for all Unreal Engine use.
Latest release includes set of new features supporting virtual production, real-time ray tracing, massive-scale physics and destruction.
Shanghai-based production company delivers VFX-driven spot featuring swordplay, lava monsters and plenty of mayhem to promote computer maker’s Predator line of gaming hardware.
New version boasts more than 300 improvements, including special optimization tools for mobile developers.
Livestreamed opening talk with CEO Tim Sweeney and CTO Kim Libreri, plus tech briefings and two exhibition floor booths for demos and networking part of company’s extensive show plans.
Sharing new stories with old friends, while sharing old stories with new friends, makes this annual celebration of the best in animation, VFX and visual storytelling one of my year’s most enjoyable events.
October 22-26 conference additions also include WETA technology and Glenn Entis game financing talks.
The veteran animation director, along with DFX supervisor Aharon Bourland, will detail DNEG’s work on Marvel and Sony’s upcoming superhero-adventure film at next month’s Turin event.
Dennis Muren, Hans Zimmer, Mireille Soria and other top creative innovators from animation, VFX and games to present at 5-day event.
Solution integrates multi-device capture of face, body and hands into new real-time motion tracking platform.
Studio group announces its extensive schedule of talks and presentations for the upcoming computer graphics conference and exhibition in Vancouver.
GDC, running March 19-23, 2018, is the world's largest professional game industry event, bringing together game designers, programmers, artists, producers, and business professionals for 5 days of unparalleled education, inspiration and networking.
Amid the myriad of games and gamers crammed onto the L.A. Convention Center floor, three games stood out above the rest.
Deck 13’s new sci-fi action game brings together some, but not enough, of the best ‘Soulsborne’ features.
Despite a few minor issues, NetherRealm Studios' new fighting game looks great and plays even better.
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.
The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.