The global VFX and animation studio opens operations in Mumbai, names Jasjit Singh as its General Manager, India.
Tagged With: cloud-based technology
The cloud-based creative studio brings on Clairellen Wallin to support client/artist relationships and Mike Pullan to handle day to day project management and planning.
The AWS-powered Virtual Production stage debuts alongside the new Amazon Studios Virtual Production department; ‘Candy Cane Lane’ directed by Reginald Hudlin and starring Eddy Murphy, kicks off as the stage’s inaugural feature film production.
New features and enhancements make it easier for users to share, collaborate and refine assets while facilitating DNA Calibration and integration into proprietary pipelines.
Proprietary AI and cloud-based platform promises to turn 2D images into 3D avatars in 60 seconds; led by Armilar Venture Partners, the investment round will advance product development and create additional customer support.
New features for the cloud-based MetaHuman Creator let users create photorealistic digital humans, complete with hair and clothing, in minutes; plugin features support new character rigging, animation, and physics features in UE5.
The voice dubbing system’s new enhanced technology adds streaming capabilities, synchronization, and new script formats; added VoiceQ Actor app now available to MacOS users free for one year.
The former director, technology studio at Walt Disney Imagineering is a proven leader in the implementation of cutting-edge technology; he'll be tasked with driving the company’s global strategy and R&D across real-time, machine learning and cloud-based technology.
Announcements made today, as Autodesk University 2021 begins, outline an industry forward look at Cloud production, open standards, and machine learning; shift to the cloud in response to global pandemic means opportunities to build a more resilient future, unlocking new levels of creator collaboration and efficiency to meet growing content demand.
Cloud-based studio hires former The Mill creative director, who brings 20 years’ experience in 3D design as a director and artist.
Program now open for anyone to create unique MetaHumans for direct use in Unreal Engine; new innovative cloud-based app can create digital humans - in minutes - almost indecipherable from the real thing.