Chaos Reveals Project Arena, Alternative to Game Engines for Virtual Production
The new toolset enables the moving of 3D scenes quickly from industry-standard creation tools onto LED screens without the slow data conversion process.
The new toolset enables the moving of 3D scenes quickly from industry-standard creation tools onto LED screens without the slow data conversion process.
Organization reveals roadmap in push towards global OpenUSD standardization, development, evolution, and growth; 12 new general members added: Cesium, Chaos, Epic Games, Foundry, Hexagon, IKEA, Lowe's, Meta, OTOY, SideFX, Spatial, and Unity.
New MaterialX and USD Support, faster workflows, and V-Ray GPU updates and enhancements allow artists to complete their USD pipeline with smooth photoreal rendering across teams and tools in real-time.
Update boasts new experimental features, including Orthographic Rendering and cinematic-quality volumetric rendering using SVT, refined workflows and capabilities across Lumen, Nanite, Path, Tracing and new standards suite for the next-generation virtual production - within nDisplay.
The standalone product gives artists the ability to explore massive, production-quality 3D scenes - complete with full raytracing - and make changes in real-time.
The 13th annual global contest for aspiring creative media and entertainment artists is accepting entries now through June 1.
Upgrade brings more artist/designer-friendly tools to the rendering solution; photorealistic ray tracer adds denoiser/lens making, cylindrical decal tools, and time-saving GPU enhancements.
New features and enhancements make it easier for users to share, collaborate and refine assets while facilitating DNA Calibration and integration into proprietary pipelines.
The updated renderer features a new Procedural Cloud System plus a slew of new tools to speed up the 3D design process.
The award-winning renderer adds new systems and updates, including geometric tiling, procedural clouds, a new shader profiler, and USD support; numerous enhancements create a more complete toolset for monitoring and optimizing projects.
Tim Miller’s animation and VFX studio bridged the gap between live-action and CG using V-Ray's Light Selects and Physical Camera Exposure controls to realize the famed director's aesthetic on his first computer-animated film, part of 'Love, Death + Robots' Volume 3 now streaming on Netflix.
The prestigious, annual international contest garnered 4,400 entries from aspiring design and media entertainment artists; a panel of 150+ judges, including 80 women, selected winners based on criteria including creative, technical, and presentation skills as well as complexity and raw talent.
Upgrade to leading rendering software features a new object scattering tool, procedural clouds, and more.
New features for the cloud-based MetaHuman Creator let users create photorealistic digital humans, complete with hair and clothing, in minutes; plugin features support new character rigging, animation, and physics features in UE5.
One of the world’s most important digital skills contests is now open to aspiring artists in VFX, Animation, Games, VR, Motion Graphics, Concept Art and Design; entries will be accepted in all categories now through June 1.
The fast-loading sequence player allows artists to quickly review animation and supports all industry standard image formats; new features also include floating-point compositing, A/B wipes, and OpenColorIO (OCIO) v2 support.
Technology is honored for elevating photorealistic VFX to new heights in episodic productions; the award will be presented by the Television Academy Engineering Committee live at their annual event on October 21
Latest VFX and animation reel showcases some of the year’s best work from film, tv and advertising; included are clips from feature films, ads and episodics from companies including Scanline VFX, Goodbye Kansas, and Blur Studio.
Update allows users to explore V-Ray scenes in real-time, render high-quality lightmaps for light baking, and render photorealistic and ray-traced images and animation.
Update features 35 new presets for glass, metal, and fabric, and new Physical Material for deeper control; newly optimized features boost render times up to 50%.
New support for node-based material editing helps achieve photorealism without sacrificing creative choices; other new features include V-Ray Material improvements that make it easier to create translucent materials, Progressive Caustics, V-Ray Fur, and V-Ray Clipper.
New opportunities for CG artists are emerging with the advent of blockchain technology and cryptocurrency; available episodes feature industry experts including Magnopus’ leading AR/VR developer Sally Slade and NYU professor and chair of finance David Yermack.
New features include added support for masks, allowing users to fine tune rendered images without re-rendering or moving to another app; update supports better compositing, direct support in Light Mix, and integration with Chaos Cosmos.