Blender Brings Cult Comic 'Agent 327' to Life in 3D Animation
Award-winning open-source studio Blender Institute releases ambitious three-minute teaser for full-length animated feature based on Dutch artist Martin Lodewijk’s classic comics.
Award-winning open-source studio Blender Institute releases ambitious three-minute teaser for full-length animated feature based on Dutch artist Martin Lodewijk’s classic comics.
Framestore collaborates with VFX supervisor Christopher Townsend to deliver more than 620 shots ranging from creature work, spaceships, ‘the best opening sequence in the world’ and an exhilarating space chase across the Galaxies.
Animated sequel from ToonBox Entertainment, Redrover, Shanghai Hoongman Technology and Gulfstream Pictures arrives in theaters on August 11, 2017.
SIGGRAPH 2017 Technical Papers to feature computer science discoveries in fluid simulation, fabrication, geometry processing, and more.
Launched in collaboration with the Mountain View, CA startup’s innovative Virtual Studio Service Platform, ‘Disrupted’ is the story of Ben, a 40ish unexpectedly unemployed animator, and his disillusioned and absurd path back into the workforce.
Family adventure starring the voice talents of Drake Bell, Justine ‘iJustine’ Ezarik and Jane Lynch available for free for a limited time on Google Play starting June 1, 2017.
Winners to be announced during this year’s SIGGRAPH Conference, taking place July 30 through August 3; deadline for nominations is June 19.
Clarisse 3.5 to introduce improvements to set dressing, scene assembly, look development, lighting and rendering feature sets and workflows.
Animation Block Party to screen Jerry Seinfeld’s meme-spawning DreamWorks Animation feature ‘Bee Movie’ at the 14th annual edition running July 27-30, 2017 in Brooklyn, NY.
Scholarships available for for CG animation course led by Aubry Mintz alongside guest artists Rex Grignon, Jason Schleifer, Scott LaFleur and Jennifer Dahlman.
New VFX motion capture software provides increased performance alongside intelligent real-time system monitoring with a streamlined workflow to help users maximize studio time.
New student-made CG-animated short film directed by MoPA collective Megacomputeur was produced in two months as part of a WIZZ Academy internship.
Presentation topics include ‘Breaking the GPU Memory Barrier,’ ‘High-End Production Features,’ and a tech preview of a new Hybrid Renderer.
Forthcoming Mari update offers exciting performance and workflow enhancements, offering artists the ability to work on and export complex projects faster; Katana 2.6 release includes UI/UX enhancements and a new viewer API.
Animated comedy directed by Tom McGrath bosses its way to $253.1 million from 72 international territories and $149.2 million domestically.
In the wake of a fiery crash, Lightning McQueen plans his comeback as he’s urged to give up racing and become a corporate shill.
The Jon Peddie Research duo talk in-depth about computer graphics industry growth trends, including hardware, software and immersive content creation.
Dr. Perlin talks about AR and VR products and how they will be used by humans in ways we haven’t yet discovered to become a seamless part of our existence.
The VFX supervisor about convergence in VFX and game development tools, real-time game engines and digital content production methodologies.
Newly-announced production sessions to explore the VFX of Marvel’s ‘Guardians of the Galaxy Vol. 2,’ virtual production for ‘Ghost in the Shell’ and the newly-released ‘Ghost in the Shell’ VR experience, and an inside look at Google Spotlight Stories’ ‘Pearl,’ the first VR film to ever receive an Oscar nomination.
The senior graphics programmer discusses the challenges of optimizing real-time game engine performance and how the technology produces increasingly photorealistic virtual characters and creatures.
The interactive filmmaker talks in-depth about creative and economic realities for immersive storytelling development in transmedia and VR.
The executive producer discusses previs, techvis and postvis on Ridley Scott’s sci-fi adventure hit.
The director of photography goes in-depth about virtual cameras, layout, scene composition choices and workflow on Pixar’s Oscar-winning animated feature film.