The VFX supervisor on Greta Gerwig’s hit film sheds light on the various ways the famed Mattel doll and her world came to life across 1,300 shots involving various digital filmmaking tools, including virtual production, previs, postvis, CG set augmentation, and more than 20 fully CG shots, produced by Framestore, Chicken Bone FX, FuseFX, UPP, and Lola VFX.
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For Production VFX Supervisor David Van Dyke, Season 2 of Taika Waititi’s hit Max series saw fewer visual effects shots but more efficient virtual production that included use of a library of panoramic background location and sky shots as well as a re-configured LED Volume, known as the ‘J.’
Collaborators Jonathan Rothbart, Janelle Croshaw Ralla, and Michael Ralla talk incendiary shotgun shells, a blind assassin’s eyeballs, a CG dog, and hundreds of ring finger removals, on Chad Stahelski and Lionsgate’s shoot ‘em up in volume action-adventure.
Co-Visual Effects Supervisor Raymond Chen, working with DNEG, Pixomondo, Stereo D, and BOT VFX, delivers dragons and unicorns, as well as forcefields, capes – yes, capes – and various magical effects, on Warner Bros. and David Sandberg’s ‘Shazam!’ sequel.
Visual Effects Supervisor Bruce Jones, working with DNEG, Pixomondo, RISE, Scanline VFX, and Wētā FX, delivers a slew of mythical monsters, including dragons, cyclops, manticores, minotaurs, and harpies, on Warner Bros. and David Sandberg’s ‘Shazam!’ sequel.
Visual effects supervisor Nikos Kalaitzidis discusses the studio’s work helping create incredible lightning effects for Dwayne Johnson’s titular Teth-Adam character, along with other powers, such as the zip effect, and an ‘electrocuted baddie,’ in the Warner Bros. DCEU action-adventure.
In an extensive Q & A, Senior Animation Supervisor Sidney Kombo-Kintombo and VFX Supervisor Chris White talk about water, swimming, beards, and bubbles – all part of their work on Marvel Studios’ ‘Black Panther: Wakanda Forever,’ now in theaters.
In an extensive Q&A, VFX Supervisor Sheldon Stopsack talks about the studio’s multifaceted contributions to the Warner Bros. DCEU action-adventure, starring Dwayne Johnson in the titular role, now screening in theaters and available on Blu-ray + DVD.
Visual effects supervisor Stephen James talks crashes, humor, LED walls, and layers of destruction as he takes us inside the studio’s wild and multi-faceted work on Sony Pictures’ comedy thriller, now playing in theaters.
The studio handles 185 shots on Jeff Fowler’s ‘Sonic the Hedgehog’ sequel, including the environmental build of the Mushroom Planet, the interior of a giant mech robot, and a massive explosive shockwave.
VFX supervisors Sebastian von Overheidt and Benoit De Longlee delivered 739 shots, including a 90-second sequence of heroes Nathan Drake and Chloe Frazer falling from a C-17 cargo plane flying over the South China Sea, in Ruben Fleischer’s action-adventure adaptation of the Naughty Dog videogame franchise.
Ingenuity Studios delivers 65 shots in five stylized, fantastical CG worlds, each for a different starring musical act, for a new campaign highlighting the streaming music platform’s largest playlist.
The VFX supervisor on Barry Jenkins and Prime Video’s period drama, about a young woman’s desperate bid for freedom in the antebellum South, shares how she helped plan and deliver over 1,000 visual effects shots, ranging from 18 minutes of a town on fire to an actual full underground railroad hub.
Award-winning visual effects company creates a mysterious alien ship, its crash wreckage, and a dimensional window, all obviously engineered by beings not of this world, for the new sci-fi mystery series.
Studio delivers 268 shots as primary vendor on the Netflix drama, helping visualize souls leaving their bodies with innovative 2.5D approach.