Industrial Light & Magic VFX supervisor Patrick Tubach discusses the blend of practical and digital effects created for ‘Star Wars: The Force Awakens’ at FMX 2016.
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Alex McDowell, creative director at the USC World Building Media Lab and 5D Global Studio, discusses how virtual reality, augmented reality and transmedia will impact the future of entertainment.
Ron Frankel, founder and creative director at Proof Inc., discusses the impact both previs and postvis have on films like 'Guardians of the Galaxy.'
Craig Caldwell, USTAR senior research professor at the University of Utah, discusses storytelling challenges in games.
Director David Silverman talks about the unequalled ongoing success of the series as well as well as how the shows are produced.
USC Professor Mark Bolas, a virtual reality pioneer, discusses applications for VR beyond entertainment and the challenges that virtual reality faces along the path to widespread consumer adoption.
Kim Libreri, CTO, and Ray Davis, Unreal Engine GM, from Epic Games, talk about opportunities for Unreal Engine in VR.
Marc Weigert, CEO of Uncharted Territory, talks about economic realities, production strategies and the inherent difficulties in making a good VFX-driven film.
Max Solomon, an animation supervisor at Framestore, discusses his work as on 'Jupiter Ascending' and 'Gravity.'
Joe Letteri, senior VFX supervisor and studio director at Weta Digital, discusses the use of digital characters and virtual production technology on the three 'Hobbit' films.
Christophe Hery, global tech and research TD at the Pixar Research Group, talks about the importance of new lighting technology on the film 'Finding Dory.'
Sebastian, a visual effects and digital media technologist, discusses consumers' acceptance of virtual reality and what the technology means for creators.
Eric Roth, executive director of the Visual Effects Society, discusses recent entertainment industry business trends, how they impact artists and studios and how the VES is addressing membership regarding these critical issues.
Ed Hooks, author of 'Acting for Animators,' discusses the main elements of good acting and how animators bring life to an animated film.
Duncan Burbridge, executive producer at The Third Floor, discusses how previs helped director Joss Whedon realize his creative vision on Marvel's 'Avengers: Age of Ultron.'
Jon Peddie and Kathleen Maher discuss how computer graphics and VR technologies affect the entertainment industry.
Walt Disney Animation Studio's Hank Driskill, Adolph Lusinsky and Brent Burley discuss the impact their new rendering system, Hyperion, had on production of the animated feature 'Big Hero 6.'
Don Parker, senior director for Shotgun at Autodesk, discusses what the acquisition by Autodesk means for Shotgun and how Shotgun is solving operational problems within the production process.
Terrance Masson, founder and CEO of Building Conversation, discusses the mobile, location-based augmented reality applications being developed at his company.
Rob Bredow, VFX supervisor and head of new media at Industrial Light & Magic / Lucasfilm, talks about the work his team is doing with virtual reality and what it means for the film industry.
Paul Debevec, chief visual officer at the USC Institute for Creative Technologies, discusses some of his lab's recent research work, potential legal concerns over digital doubles and what excites him most about virtual reality.
Ken Perlin, professor of computer science at the NYU Media Research Lab, discusses where virtual reality may be used in years to come and what that could mean for our society.
Psyop's Kymber Lim and Marco Spier discuss their work on the AirBnB commerical 'Wall and Chain' as well as their risky move into feature film VFX.
Chris DeFaria, Warner Bros. president of animation, digital production and visual effects, talks about assessing a film's viability, extensive industry use of previs and virtual production, as well as the studio's shock when 'The LEGO Movie' didn't receive an Oscar nomination.